| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef BASE_THREADING_THREAD_H_ | 
 | #define BASE_THREADING_THREAD_H_ | 
 |  | 
 | #include <stddef.h> | 
 |  | 
 | #include <memory> | 
 | #include <string> | 
 |  | 
 | #include "base/base_export.h" | 
 | #include "base/callback.h" | 
 | #include "base/macros.h" | 
 | #include "base/message_loop/message_loop.h" | 
 | #include "base/message_loop/timer_slack.h" | 
 | #include "base/sequence_checker.h" | 
 | #include "base/single_thread_task_runner.h" | 
 | #include "base/synchronization/atomic_flag.h" | 
 | #include "base/synchronization/lock.h" | 
 | #include "base/synchronization/waitable_event.h" | 
 | #include "base/threading/platform_thread.h" | 
 | #include "build_config.h" | 
 |  | 
 | namespace base { | 
 |  | 
 | class MessagePump; | 
 | class RunLoop; | 
 |  | 
 | // IMPORTANT: Instead of creating a base::Thread, consider using | 
 | // base::Create(Sequenced|SingleThread)TaskRunnerWithTraits(). | 
 | // | 
 | // A simple thread abstraction that establishes a MessageLoop on a new thread. | 
 | // The consumer uses the MessageLoop of the thread to cause code to execute on | 
 | // the thread.  When this object is destroyed the thread is terminated.  All | 
 | // pending tasks queued on the thread's message loop will run to completion | 
 | // before the thread is terminated. | 
 | // | 
 | // WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS!  See ~Thread(). | 
 | // | 
 | // After the thread is stopped, the destruction sequence is: | 
 | // | 
 | //  (1) Thread::CleanUp() | 
 | //  (2) MessageLoop::~MessageLoop | 
 | //  (3.b) MessageLoopCurrent::DestructionObserver::WillDestroyCurrentMessageLoop | 
 | // | 
 | // This API is not thread-safe: unless indicated otherwise its methods are only | 
 | // valid from the owning sequence (which is the one from which Start() is | 
 | // invoked -- should it differ from the one on which it was constructed). | 
 | // | 
 | // Sometimes it's useful to kick things off on the initial sequence (e.g. | 
 | // construction, Start(), task_runner()), but to then hand the Thread over to a | 
 | // pool of users for the last one of them to destroy it when done. For that use | 
 | // case, Thread::DetachFromSequence() allows the owning sequence to give up | 
 | // ownership. The caller is then responsible to ensure a happens-after | 
 | // relationship between the DetachFromSequence() call and the next use of that | 
 | // Thread object (including ~Thread()). | 
 | class BASE_EXPORT Thread : PlatformThread::Delegate { | 
 |  public: | 
 |   struct BASE_EXPORT Options { | 
 |     typedef Callback<std::unique_ptr<MessagePump>()> MessagePumpFactory; | 
 |  | 
 |     Options(); | 
 |     Options(MessageLoop::Type type, size_t size); | 
 |     Options(const Options& other); | 
 |     ~Options(); | 
 |  | 
 |     // Specifies the type of message loop that will be allocated on the thread. | 
 |     // This is ignored if message_pump_factory.is_null() is false. | 
 |     MessageLoop::Type message_loop_type = MessageLoop::TYPE_DEFAULT; | 
 |  | 
 |     // Specifies timer slack for thread message loop. | 
 |     TimerSlack timer_slack = TIMER_SLACK_NONE; | 
 |  | 
 |     // Used to create the MessagePump for the MessageLoop. The callback is Run() | 
 |     // on the thread. If message_pump_factory.is_null(), then a MessagePump | 
 |     // appropriate for |message_loop_type| is created. Setting this forces the | 
 |     // MessageLoop::Type to TYPE_CUSTOM. | 
 |     MessagePumpFactory message_pump_factory; | 
 |  | 
 |     // Specifies the maximum stack size that the thread is allowed to use. | 
 |     // This does not necessarily correspond to the thread's initial stack size. | 
 |     // A value of 0 indicates that the default maximum should be used. | 
 |     size_t stack_size = 0; | 
 |  | 
 |     // Specifies the initial thread priority. | 
 |     ThreadPriority priority = ThreadPriority::NORMAL; | 
 |  | 
 |     // If false, the thread will not be joined on destruction. This is intended | 
 |     // for threads that want TaskShutdownBehavior::CONTINUE_ON_SHUTDOWN | 
 |     // semantics. Non-joinable threads can't be joined (must be leaked and | 
 |     // can't be destroyed or Stop()'ed). | 
 |     // TODO(gab): allow non-joinable instances to be deleted without causing | 
 |     // user-after-frees (proposal @ https://crbug.com/629139#c14) | 
 |     bool joinable = true; | 
 |   }; | 
 |  | 
 |   // Constructor. | 
 |   // name is a display string to identify the thread. | 
 |   explicit Thread(const std::string& name); | 
 |  | 
 |   // Destroys the thread, stopping it if necessary. | 
 |   // | 
 |   // NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or | 
 |   // guarantee Stop() is explicitly called before the subclass is destroyed). | 
 |   // This is required to avoid a data race between the destructor modifying the | 
 |   // vtable, and the thread's ThreadMain calling the virtual method Run().  It | 
 |   // also ensures that the CleanUp() virtual method is called on the subclass | 
 |   // before it is destructed. | 
 |   ~Thread() override; | 
 |  | 
 | #if defined(OS_WIN) | 
 |   // Causes the thread to initialize COM.  This must be called before calling | 
 |   // Start() or StartWithOptions().  If |use_mta| is false, the thread is also | 
 |   // started with a TYPE_UI message loop.  It is an error to call | 
 |   // init_com_with_mta(false) and then StartWithOptions() with any message loop | 
 |   // type other than TYPE_UI. | 
 |   void init_com_with_mta(bool use_mta) { | 
 |     DCHECK(!message_loop_); | 
 |     com_status_ = use_mta ? MTA : STA; | 
 |   } | 
 | #endif | 
 |  | 
 |   // Starts the thread.  Returns true if the thread was successfully started; | 
 |   // otherwise, returns false.  Upon successful return, the message_loop() | 
 |   // getter will return non-null. | 
 |   // | 
 |   // Note: This function can't be called on Windows with the loader lock held; | 
 |   // i.e. during a DllMain, global object construction or destruction, atexit() | 
 |   // callback. | 
 |   bool Start(); | 
 |  | 
 |   // Starts the thread. Behaves exactly like Start in addition to allow to | 
 |   // override the default options. | 
 |   // | 
 |   // Note: This function can't be called on Windows with the loader lock held; | 
 |   // i.e. during a DllMain, global object construction or destruction, atexit() | 
 |   // callback. | 
 |   bool StartWithOptions(const Options& options); | 
 |  | 
 |   // Starts the thread and wait for the thread to start and run initialization | 
 |   // before returning. It's same as calling Start() and then | 
 |   // WaitUntilThreadStarted(). | 
 |   // Note that using this (instead of Start() or StartWithOptions() causes | 
 |   // jank on the calling thread, should be used only in testing code. | 
 |   bool StartAndWaitForTesting(); | 
 |  | 
 |   // Blocks until the thread starts running. Called within StartAndWait(). | 
 |   // Note that calling this causes jank on the calling thread, must be used | 
 |   // carefully for production code. | 
 |   bool WaitUntilThreadStarted() const; | 
 |  | 
 |   // Blocks until all tasks previously posted to this thread have been executed. | 
 |   void FlushForTesting(); | 
 |  | 
 |   // Signals the thread to exit and returns once the thread has exited. The | 
 |   // Thread object is completely reset and may be used as if it were newly | 
 |   // constructed (i.e., Start may be called again). Can only be called if | 
 |   // |joinable_|. | 
 |   // | 
 |   // Stop may be called multiple times and is simply ignored if the thread is | 
 |   // already stopped or currently stopping. | 
 |   // | 
 |   // Start/Stop are not thread-safe and callers that desire to invoke them from | 
 |   // different threads must ensure mutual exclusion. | 
 |   // | 
 |   // NOTE: If you are a consumer of Thread, it is not necessary to call this | 
 |   // before deleting your Thread objects, as the destructor will do it. | 
 |   // IF YOU ARE A SUBCLASS OF Thread, YOU MUST CALL THIS IN YOUR DESTRUCTOR. | 
 |   void Stop(); | 
 |  | 
 |   // Signals the thread to exit in the near future. | 
 |   // | 
 |   // WARNING: This function is not meant to be commonly used. Use at your own | 
 |   // risk. Calling this function will cause message_loop() to become invalid in | 
 |   // the near future. This function was created to workaround a specific | 
 |   // deadlock on Windows with printer worker thread. In any other case, Stop() | 
 |   // should be used. | 
 |   // | 
 |   // Call Stop() to reset the thread object once it is known that the thread has | 
 |   // quit. | 
 |   void StopSoon(); | 
 |  | 
 |   // Detaches the owning sequence, indicating that the next call to this API | 
 |   // (including ~Thread()) can happen from a different sequence (to which it | 
 |   // will be rebound). This call itself must happen on the current owning | 
 |   // sequence and the caller must ensure the next API call has a happens-after | 
 |   // relationship with this one. | 
 |   void DetachFromSequence(); | 
 |  | 
 |   // Returns the message loop for this thread.  Use the MessageLoop's | 
 |   // PostTask methods to execute code on the thread.  This only returns | 
 |   // non-null after a successful call to Start.  After Stop has been called, | 
 |   // this will return nullptr. | 
 |   // | 
 |   // NOTE: You must not call this MessageLoop's Quit method directly.  Use | 
 |   // the Thread's Stop method instead. | 
 |   // | 
 |   // In addition to this Thread's owning sequence, this can also safely be | 
 |   // called from the underlying thread itself. | 
 |   MessageLoop* message_loop() const { | 
 |     // This class doesn't provide synchronization around |message_loop_| and as | 
 |     // such only the owner should access it (and the underlying thread which | 
 |     // never sees it before it's set). In practice, many callers are coming from | 
 |     // unrelated threads but provide their own implicit (e.g. memory barriers | 
 |     // from task posting) or explicit (e.g. locks) synchronization making the | 
 |     // access of |message_loop_| safe... Changing all of those callers is | 
 |     // unfeasible; instead verify that they can reliably see | 
 |     // |message_loop_ != nullptr| without synchronization as a proof that their | 
 |     // external synchronization catches the unsynchronized effects of Start(). | 
 |     // TODO(gab): Despite all of the above this test has to be disabled for now | 
 |     // per crbug.com/629139#c6. | 
 |     // DCHECK(owning_sequence_checker_.CalledOnValidSequence() || | 
 |     //        (id_event_.IsSignaled() && id_ == PlatformThread::CurrentId()) || | 
 |     //        message_loop_); | 
 |     return message_loop_; | 
 |   } | 
 |  | 
 |   // Returns a TaskRunner for this thread. Use the TaskRunner's PostTask | 
 |   // methods to execute code on the thread. Returns nullptr if the thread is not | 
 |   // running (e.g. before Start or after Stop have been called). Callers can | 
 |   // hold on to this even after the thread is gone; in this situation, attempts | 
 |   // to PostTask() will fail. | 
 |   // | 
 |   // In addition to this Thread's owning sequence, this can also safely be | 
 |   // called from the underlying thread itself. | 
 |   scoped_refptr<SingleThreadTaskRunner> task_runner() const { | 
 |     // Refer to the DCHECK and comment inside |message_loop()|. | 
 |     DCHECK(owning_sequence_checker_.CalledOnValidSequence() || | 
 |            (id_event_.IsSignaled() && id_ == PlatformThread::CurrentId()) || | 
 |            message_loop_); | 
 |     return message_loop_ ? message_loop_->task_runner() : nullptr; | 
 |   } | 
 |  | 
 |   // Returns the name of this thread (for display in debugger too). | 
 |   const std::string& thread_name() const { return name_; } | 
 |  | 
 |   // Returns the thread ID.  Should not be called before the first Start*() | 
 |   // call.  Keeps on returning the same ID even after a Stop() call. The next | 
 |   // Start*() call renews the ID. | 
 |   // | 
 |   // WARNING: This function will block if the thread hasn't started yet. | 
 |   // | 
 |   // This method is thread-safe. | 
 |   PlatformThreadId GetThreadId() const; | 
 |  | 
 |   // Returns the current thread handle. If called before Start*() returns or | 
 |   // after Stop() returns, an empty thread handle will be returned. | 
 |   // | 
 |   // This method is thread-safe. | 
 |   // | 
 |   // TODO(robliao): Remove this when it no longer needs to be temporarily | 
 |   // exposed for http://crbug.com/717380. | 
 |   PlatformThreadHandle GetThreadHandle() const; | 
 |  | 
 |   // Returns true if the thread has been started, and not yet stopped. | 
 |   bool IsRunning() const; | 
 |  | 
 |  protected: | 
 |   // Called just prior to starting the message loop | 
 |   virtual void Init() {} | 
 |  | 
 |   // Called to start the run loop | 
 |   virtual void Run(RunLoop* run_loop); | 
 |  | 
 |   // Called just after the message loop ends | 
 |   virtual void CleanUp() {} | 
 |  | 
 |   static void SetThreadWasQuitProperly(bool flag); | 
 |   static bool GetThreadWasQuitProperly(); | 
 |  | 
 |   // Bind this Thread to an existing MessageLoop instead of starting a new one. | 
 |   // TODO(gab): Remove this after ios/ has undergone the same surgery as | 
 |   // BrowserThreadImpl (ref. | 
 |   // https://chromium-review.googlesource.com/c/chromium/src/+/969104). | 
 |   void SetMessageLoop(MessageLoop* message_loop); | 
 |  | 
 |   bool using_external_message_loop() const { | 
 |     return using_external_message_loop_; | 
 |   } | 
 |  | 
 |  private: | 
 | #if defined(OS_WIN) | 
 |   enum ComStatus { | 
 |     NONE, | 
 |     STA, | 
 |     MTA, | 
 |   }; | 
 | #endif | 
 |  | 
 |   // PlatformThread::Delegate methods: | 
 |   void ThreadMain() override; | 
 |  | 
 |   void ThreadQuitHelper(); | 
 |  | 
 | #if defined(OS_WIN) | 
 |   // Whether this thread needs to initialize COM, and if so, in what mode. | 
 |   ComStatus com_status_ = NONE; | 
 | #endif | 
 |  | 
 |   // Mirrors the Options::joinable field used to start this thread. Verified | 
 |   // on Stop() -- non-joinable threads can't be joined (must be leaked). | 
 |   bool joinable_ = true; | 
 |  | 
 |   // If true, we're in the middle of stopping, and shouldn't access | 
 |   // |message_loop_|. It may non-nullptr and invalid. | 
 |   // Should be written on the thread that created this thread. Also read data | 
 |   // could be wrong on other threads. | 
 |   bool stopping_ = false; | 
 |  | 
 |   // True while inside of Run(). | 
 |   bool running_ = false; | 
 |   mutable base::Lock running_lock_;  // Protects |running_|. | 
 |  | 
 |   // The thread's handle. | 
 |   PlatformThreadHandle thread_; | 
 |   mutable base::Lock thread_lock_;  // Protects |thread_|. | 
 |  | 
 |   // The thread's id once it has started. | 
 |   PlatformThreadId id_ = kInvalidThreadId; | 
 |   // Protects |id_| which must only be read while it's signaled. | 
 |   mutable WaitableEvent id_event_; | 
 |  | 
 |   // The thread's MessageLoop and RunLoop. Valid only while the thread is alive. | 
 |   // Set by the created thread. | 
 |   MessageLoop* message_loop_ = nullptr; | 
 |   RunLoop* run_loop_ = nullptr; | 
 |  | 
 |   // True only if |message_loop_| was externally provided by |SetMessageLoop()| | 
 |   // in which case this Thread has no underlying |thread_| and should merely | 
 |   // drop |message_loop_| on Stop(). In that event, this remains true after | 
 |   // Stop() was invoked so that subclasses can use this state to build their own | 
 |   // cleanup logic as required. | 
 |   bool using_external_message_loop_ = false; | 
 |  | 
 |   // Stores Options::timer_slack_ until the message loop has been bound to | 
 |   // a thread. | 
 |   TimerSlack message_loop_timer_slack_ = TIMER_SLACK_NONE; | 
 |  | 
 |   // The name of the thread.  Used for debugging purposes. | 
 |   const std::string name_; | 
 |  | 
 |   // Signaled when the created thread gets ready to use the message loop. | 
 |   mutable WaitableEvent start_event_; | 
 |  | 
 |   // This class is not thread-safe, use this to verify access from the owning | 
 |   // sequence of the Thread. | 
 |   SequenceChecker owning_sequence_checker_; | 
 |  | 
 |   DISALLOW_COPY_AND_ASSIGN(Thread); | 
 | }; | 
 |  | 
 | }  // namespace base | 
 |  | 
 | #endif  // BASE_THREADING_THREAD_H_ |