| // Copyright (c) 2015 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef BASE_METRICS_PERSISTENT_MEMORY_ALLOCATOR_H_ | 
 | #define BASE_METRICS_PERSISTENT_MEMORY_ALLOCATOR_H_ | 
 |  | 
 | #include <stdint.h> | 
 |  | 
 | #include <atomic> | 
 | #include <memory> | 
 | #include <type_traits> | 
 |  | 
 | #include "base/atomicops.h" | 
 | #include "base/base_export.h" | 
 | #include "base/files/file_path.h" | 
 | #include "base/gtest_prod_util.h" | 
 | #include "base/macros.h" | 
 | #include "base/strings/string_piece.h" | 
 |  | 
 | namespace base { | 
 |  | 
 | class HistogramBase; | 
 | class MemoryMappedFile; | 
 | class SharedMemory; | 
 |  | 
 | // Simple allocator for pieces of a memory block that may be persistent | 
 | // to some storage or shared across multiple processes. This class resides | 
 | // under base/metrics because it was written for that purpose. It is, | 
 | // however, fully general-purpose and can be freely moved to base/memory | 
 | // if other uses are found. | 
 | // | 
 | // This class provides for thread-secure (i.e. safe against other threads | 
 | // or processes that may be compromised and thus have malicious intent) | 
 | // allocation of memory within a designated block and also a mechanism by | 
 | // which other threads can learn of these allocations. | 
 | // | 
 | // There is (currently) no way to release an allocated block of data because | 
 | // doing so would risk invalidating pointers held by other processes and | 
 | // greatly complicate the allocation algorithm. | 
 | // | 
 | // Construction of this object can accept new, clean (i.e. zeroed) memory | 
 | // or previously initialized memory. In the first case, construction must | 
 | // be allowed to complete before letting other allocators attach to the same | 
 | // segment. In other words, don't share the segment until at least one | 
 | // allocator has been attached to it. | 
 | // | 
 | // Note that memory not in active use is not accessed so it is possible to | 
 | // use virtual memory, including memory-mapped files, as backing storage with | 
 | // the OS "pinning" new (zeroed) physical RAM pages only as they are needed. | 
 | // | 
 | // OBJECTS: Although the allocator can be used in a "malloc" sense, fetching | 
 | // character arrays and manipulating that memory manually, the better way is | 
 | // generally to use the "object" methods to create and manage allocations. In | 
 | // this way the sizing, type-checking, and construction are all automatic. For | 
 | // this to work, however, every type of stored object must define two public | 
 | // "constexpr" values, kPersistentTypeId and kExpectedInstanceSize, as such: | 
 | // | 
 | // struct MyPersistentObjectType { | 
 | //     // SHA1(MyPersistentObjectType): Increment this if structure changes! | 
 | //     static constexpr uint32_t kPersistentTypeId = 0x3E15F6DE + 1; | 
 | // | 
 | //     // Expected size for 32/64-bit check. Update this if structure changes! | 
 | //     static constexpr size_t kExpectedInstanceSize = 20; | 
 | // | 
 | //     ... | 
 | // }; | 
 | // | 
 | // kPersistentTypeId: This value is an arbitrary identifier that allows the | 
 | //   identification of these objects in the allocator, including the ability | 
 | //   to find them via iteration. The number is arbitrary but using the first | 
 | //   four bytes of the SHA1 hash of the type name means that there shouldn't | 
 | //   be any conflicts with other types that may also be stored in the memory. | 
 | //   The fully qualified name (e.g. base::debug::MyPersistentObjectType) could | 
 | //   be used to generate the hash if the type name seems common. Use a command | 
 | //   like this to get the hash: echo -n "MyPersistentObjectType" | sha1sum | 
 | //   If the structure layout changes, ALWAYS increment this number so that | 
 | //   newer versions of the code don't try to interpret persistent data written | 
 | //   by older versions with a different layout. | 
 | // | 
 | // kExpectedInstanceSize: This value is the hard-coded number that matches | 
 | //   what sizeof(T) would return. By providing it explicitly, the allocator can | 
 | //   verify that the structure is compatible between both 32-bit and 64-bit | 
 | //   versions of the code. | 
 | // | 
 | // Using New manages the memory and then calls the default constructor for the | 
 | // object. Given that objects are persistent, no destructor is ever called | 
 | // automatically though a caller can explicitly call Delete to destruct it and | 
 | // change the type to something indicating it is no longer in use. | 
 | // | 
 | // Though persistent memory segments are transferrable between programs built | 
 | // for different natural word widths, they CANNOT be exchanged between CPUs | 
 | // of different endianess. Attempts to do so will simply see the existing data | 
 | // as corrupt and refuse to access any of it. | 
 | class BASE_EXPORT PersistentMemoryAllocator { | 
 |  public: | 
 |   typedef uint32_t Reference; | 
 |  | 
 |   // These states are used to indicate the overall condition of the memory | 
 |   // segment irrespective of what is stored within it. Because the data is | 
 |   // often persistent and thus needs to be readable by different versions of | 
 |   // a program, these values are fixed and can never change. | 
 |   enum MemoryState : uint8_t { | 
 |     // Persistent memory starts all zeros and so shows "uninitialized". | 
 |     MEMORY_UNINITIALIZED = 0, | 
 |  | 
 |     // The header has been written and the memory is ready for use. | 
 |     MEMORY_INITIALIZED = 1, | 
 |  | 
 |     // The data should be considered deleted. This would be set when the | 
 |     // allocator is being cleaned up. If file-backed, the file is likely | 
 |     // to be deleted but since deletion can fail for a variety of reasons, | 
 |     // having this extra status means a future reader can realize what | 
 |     // should have happened. | 
 |     MEMORY_DELETED = 2, | 
 |  | 
 |     // Outside code can create states starting with this number; these too | 
 |     // must also never change between code versions. | 
 |     MEMORY_USER_DEFINED = 100, | 
 |   }; | 
 |  | 
 |   // Iterator for going through all iterable memory records in an allocator. | 
 |   // Like the allocator itself, iterators are lock-free and thread-secure. | 
 |   // That means that multiple threads can share an iterator and the same | 
 |   // reference will not be returned twice. | 
 |   // | 
 |   // The order of the items returned by an iterator matches the order in which | 
 |   // MakeIterable() was called on them. Once an allocation is made iterable, | 
 |   // it is always such so the only possible difference between successive | 
 |   // iterations is for more to be added to the end. | 
 |   // | 
 |   // Iteration, in general, is tolerant of corrupted memory. It will return | 
 |   // what it can and stop only when corruption forces it to. Bad corruption | 
 |   // could cause the same object to be returned many times but it will | 
 |   // eventually quit. | 
 |   class BASE_EXPORT Iterator { | 
 |    public: | 
 |     // Constructs an iterator on a given |allocator|, starting at the beginning. | 
 |     // The allocator must live beyond the lifetime of the iterator. This class | 
 |     // has read-only access to the allocator (hence "const") but the returned | 
 |     // references can be used on a read/write version, too. | 
 |     explicit Iterator(const PersistentMemoryAllocator* allocator); | 
 |  | 
 |     // As above but resuming from the |starting_after| reference. The first call | 
 |     // to GetNext() will return the next object found after that reference. The | 
 |     // reference must be to an "iterable" object; references to non-iterable | 
 |     // objects (those that never had MakeIterable() called for them) will cause | 
 |     // a run-time error. | 
 |     Iterator(const PersistentMemoryAllocator* allocator, | 
 |              Reference starting_after); | 
 |  | 
 |     // Resets the iterator back to the beginning. | 
 |     void Reset(); | 
 |  | 
 |     // Resets the iterator, resuming from the |starting_after| reference. | 
 |     void Reset(Reference starting_after); | 
 |  | 
 |     // Returns the previously retrieved reference, or kReferenceNull if none. | 
 |     // If constructor or reset with a starting_after location, this will return | 
 |     // that value. | 
 |     Reference GetLast(); | 
 |  | 
 |     // Gets the next iterable, storing that type in |type_return|. The actual | 
 |     // return value is a reference to the allocation inside the allocator or | 
 |     // zero if there are no more. GetNext() may still be called again at a | 
 |     // later time to retrieve any new allocations that have been added. | 
 |     Reference GetNext(uint32_t* type_return); | 
 |  | 
 |     // Similar to above but gets the next iterable of a specific |type_match|. | 
 |     // This should not be mixed with calls to GetNext() because any allocations | 
 |     // skipped here due to a type mis-match will never be returned by later | 
 |     // calls to GetNext() meaning it's possible to completely miss entries. | 
 |     Reference GetNextOfType(uint32_t type_match); | 
 |  | 
 |     // As above but works using object type. | 
 |     template <typename T> | 
 |     Reference GetNextOfType() { | 
 |       return GetNextOfType(T::kPersistentTypeId); | 
 |     } | 
 |  | 
 |     // As above but works using objects and returns null if not found. | 
 |     template <typename T> | 
 |     const T* GetNextOfObject() { | 
 |       return GetAsObject<T>(GetNextOfType<T>()); | 
 |     } | 
 |  | 
 |     // Converts references to objects. This is a convenience method so that | 
 |     // users of the iterator don't need to also have their own pointer to the | 
 |     // allocator over which the iterator runs in order to retrieve objects. | 
 |     // Because the iterator is not read/write, only "const" objects can be | 
 |     // fetched. Non-const objects can be fetched using the reference on a | 
 |     // non-const (external) pointer to the same allocator (or use const_cast | 
 |     // to remove the qualifier). | 
 |     template <typename T> | 
 |     const T* GetAsObject(Reference ref) const { | 
 |       return allocator_->GetAsObject<T>(ref); | 
 |     } | 
 |  | 
 |     // Similar to GetAsObject() but converts references to arrays of things. | 
 |     template <typename T> | 
 |     const T* GetAsArray(Reference ref, uint32_t type_id, size_t count) const { | 
 |       return allocator_->GetAsArray<T>(ref, type_id, count); | 
 |     } | 
 |  | 
 |     // Convert a generic pointer back into a reference. A null reference will | 
 |     // be returned if |memory| is not inside the persistent segment or does not | 
 |     // point to an object of the specified |type_id|. | 
 |     Reference GetAsReference(const void* memory, uint32_t type_id) const { | 
 |       return allocator_->GetAsReference(memory, type_id); | 
 |     } | 
 |  | 
 |     // As above but convert an object back into a reference. | 
 |     template <typename T> | 
 |     Reference GetAsReference(const T* obj) const { | 
 |       return allocator_->GetAsReference(obj); | 
 |     } | 
 |  | 
 |    private: | 
 |     // Weak-pointer to memory allocator being iterated over. | 
 |     const PersistentMemoryAllocator* allocator_; | 
 |  | 
 |     // The last record that was returned. | 
 |     std::atomic<Reference> last_record_; | 
 |  | 
 |     // The number of records found; used for detecting loops. | 
 |     std::atomic<uint32_t> record_count_; | 
 |  | 
 |     DISALLOW_COPY_AND_ASSIGN(Iterator); | 
 |   }; | 
 |  | 
 |   // Returned information about the internal state of the heap. | 
 |   struct MemoryInfo { | 
 |     size_t total; | 
 |     size_t free; | 
 |   }; | 
 |  | 
 |   enum : Reference { | 
 |     // A common "null" reference value. | 
 |     kReferenceNull = 0, | 
 |   }; | 
 |  | 
 |   enum : uint32_t { | 
 |     // A value that will match any type when doing lookups. | 
 |     kTypeIdAny = 0x00000000, | 
 |  | 
 |     // A value indicating that the type is in transition. Work is being done | 
 |     // on the contents to prepare it for a new type to come. | 
 |     kTypeIdTransitioning = 0xFFFFFFFF, | 
 |   }; | 
 |  | 
 |   enum : size_t { | 
 |     kSizeAny = 1  // Constant indicating that any array size is acceptable. | 
 |   }; | 
 |  | 
 |   // This is the standard file extension (suitable for being passed to the | 
 |   // AddExtension() method of base::FilePath) for dumps of persistent memory. | 
 |   static const base::FilePath::CharType kFileExtension[]; | 
 |  | 
 |   // The allocator operates on any arbitrary block of memory. Creation and | 
 |   // persisting or sharing of that block with another process is the | 
 |   // responsibility of the caller. The allocator needs to know only the | 
 |   // block's |base| address, the total |size| of the block, and any internal | 
 |   // |page| size (zero if not paged) across which allocations should not span. | 
 |   // The |id| is an arbitrary value the caller can use to identify a | 
 |   // particular memory segment. It will only be loaded during the initial | 
 |   // creation of the segment and can be checked by the caller for consistency. | 
 |   // The |name|, if provided, is used to distinguish histograms for this | 
 |   // allocator. Only the primary owner of the segment should define this value; | 
 |   // other processes can learn it from the shared state. If the underlying | 
 |   // memory is |readonly| then no changes will be made to it. The resulting | 
 |   // object should be stored as a "const" pointer. | 
 |   // | 
 |   // PersistentMemoryAllocator does NOT take ownership of the memory block. | 
 |   // The caller must manage it and ensure it stays available throughout the | 
 |   // lifetime of this object. | 
 |   // | 
 |   // Memory segments for sharing must have had an allocator attached to them | 
 |   // before actually being shared. If the memory segment was just created, it | 
 |   // should be zeroed before being passed here. If it was an existing segment, | 
 |   // the values here will be compared to copies stored in the shared segment | 
 |   // as a guard against corruption. | 
 |   // | 
 |   // Make sure that the memory segment is acceptable (see IsMemoryAcceptable() | 
 |   // method below) before construction if the definition of the segment can | 
 |   // vary in any way at run-time. Invalid memory segments will cause a crash. | 
 |   PersistentMemoryAllocator(void* base, size_t size, size_t page_size, | 
 |                             uint64_t id, base::StringPiece name, | 
 |                             bool readonly); | 
 |   virtual ~PersistentMemoryAllocator(); | 
 |  | 
 |   // Check if memory segment is acceptable for creation of an Allocator. This | 
 |   // doesn't do any analysis of the data and so doesn't guarantee that the | 
 |   // contents are valid, just that the paramaters won't cause the program to | 
 |   // abort. The IsCorrupt() method will report detection of data problems | 
 |   // found during construction and general operation. | 
 |   static bool IsMemoryAcceptable(const void* data, size_t size, | 
 |                                  size_t page_size, bool readonly); | 
 |  | 
 |   // Get the internal identifier for this persistent memory segment. | 
 |   uint64_t Id() const; | 
 |  | 
 |   // Get the internal name of this allocator (possibly an empty string). | 
 |   const char* Name() const; | 
 |  | 
 |   // Is this segment open only for read? | 
 |   bool IsReadonly() const { return readonly_; } | 
 |  | 
 |   // Manage the saved state of the memory. | 
 |   void SetMemoryState(uint8_t memory_state); | 
 |   uint8_t GetMemoryState() const; | 
 |  | 
 |   // Create internal histograms for tracking memory use and allocation sizes | 
 |   // for allocator of |name| (which can simply be the result of Name()). This | 
 |   // is done seperately from construction for situations such as when the | 
 |   // histograms will be backed by memory provided by this very allocator. | 
 |   // | 
 |   // IMPORTANT: Callers must update tools/metrics/histograms/histograms.xml | 
 |   // with the following histograms: | 
 |   //    UMA.PersistentAllocator.name.Errors | 
 |   //    UMA.PersistentAllocator.name.UsedPct | 
 |   void CreateTrackingHistograms(base::StringPiece name); | 
 |  | 
 |   // Flushes the persistent memory to any backing store. This typically does | 
 |   // nothing but is used by the FilePersistentMemoryAllocator to inform the | 
 |   // OS that all the data should be sent to the disk immediately. This is | 
 |   // useful in the rare case where something has just been stored that needs | 
 |   // to survive a hard shutdown of the machine like from a power failure. | 
 |   // The |sync| parameter indicates if this call should block until the flush | 
 |   // is complete but is only advisory and may or may not have an effect | 
 |   // depending on the capabilities of the OS. Synchronous flushes are allowed | 
 |   // only from theads that are allowed to do I/O but since |sync| is only | 
 |   // advisory, all flushes should be done on IO-capable threads. | 
 |   void Flush(bool sync); | 
 |  | 
 |   // Direct access to underlying memory segment. If the segment is shared | 
 |   // across threads or processes, reading data through these values does | 
 |   // not guarantee consistency. Use with care. Do not write. | 
 |   const void* data() const { return const_cast<const char*>(mem_base_); } | 
 |   size_t length() const { return mem_size_; } | 
 |   size_t size() const { return mem_size_; } | 
 |   size_t used() const; | 
 |  | 
 |   // Get an object referenced by a |ref|. For safety reasons, the |type_id| | 
 |   // code and size-of(|T|) are compared to ensure the reference is valid | 
 |   // and cannot return an object outside of the memory segment. A |type_id| of | 
 |   // kTypeIdAny (zero) will match any though the size is still checked. NULL is | 
 |   // returned if any problem is detected, such as corrupted storage or incorrect | 
 |   // parameters. Callers MUST check that the returned value is not-null EVERY | 
 |   // TIME before accessing it or risk crashing! Once dereferenced, the pointer | 
 |   // is safe to reuse forever. | 
 |   // | 
 |   // It is essential that the object be of a fixed size. All fields must be of | 
 |   // a defined type that does not change based on the compiler or the CPU | 
 |   // natural word size. Acceptable are char, float, double, and (u)intXX_t. | 
 |   // Unacceptable are int, bool, and wchar_t which are implementation defined | 
 |   // with regards to their size. | 
 |   // | 
 |   // Alignment must also be consistent. A uint64_t after a uint32_t will pad | 
 |   // differently between 32 and 64 bit architectures. Either put the bigger | 
 |   // elements first, group smaller elements into blocks the size of larger | 
 |   // elements, or manually insert padding fields as appropriate for the | 
 |   // largest architecture, including at the end. | 
 |   // | 
 |   // To protected against mistakes, all objects must have the attribute | 
 |   // |kExpectedInstanceSize| (static constexpr size_t)  that is a hard-coded | 
 |   // numerical value -- NNN, not sizeof(T) -- that can be tested. If the | 
 |   // instance size is not fixed, at least one build will fail. | 
 |   // | 
 |   // If the size of a structure changes, the type-ID used to recognize it | 
 |   // should also change so later versions of the code don't try to read | 
 |   // incompatible structures from earlier versions. | 
 |   // | 
 |   // NOTE: Though this method will guarantee that an object of the specified | 
 |   // type can be accessed without going outside the bounds of the memory | 
 |   // segment, it makes no guarantees of the validity of the data within the | 
 |   // object itself. If it is expected that the contents of the segment could | 
 |   // be compromised with malicious intent, the object must be hardened as well. | 
 |   // | 
 |   // Though the persistent data may be "volatile" if it is shared with | 
 |   // other processes, such is not necessarily the case. The internal | 
 |   // "volatile" designation is discarded so as to not propagate the viral | 
 |   // nature of that keyword to the caller. It can add it back, if necessary, | 
 |   // based on knowledge of how the allocator is being used. | 
 |   template <typename T> | 
 |   T* GetAsObject(Reference ref) { | 
 |     static_assert(std::is_standard_layout<T>::value, "only standard objects"); | 
 |     static_assert(!std::is_array<T>::value, "use GetAsArray<>()"); | 
 |     static_assert(T::kExpectedInstanceSize == sizeof(T), "inconsistent size"); | 
 |     return const_cast<T*>(reinterpret_cast<volatile T*>( | 
 |         GetBlockData(ref, T::kPersistentTypeId, sizeof(T)))); | 
 |   } | 
 |   template <typename T> | 
 |   const T* GetAsObject(Reference ref) const { | 
 |     static_assert(std::is_standard_layout<T>::value, "only standard objects"); | 
 |     static_assert(!std::is_array<T>::value, "use GetAsArray<>()"); | 
 |     static_assert(T::kExpectedInstanceSize == sizeof(T), "inconsistent size"); | 
 |     return const_cast<const T*>(reinterpret_cast<const volatile T*>( | 
 |         GetBlockData(ref, T::kPersistentTypeId, sizeof(T)))); | 
 |   } | 
 |  | 
 |   // Like GetAsObject but get an array of simple, fixed-size types. | 
 |   // | 
 |   // Use a |count| of the required number of array elements, or kSizeAny. | 
 |   // GetAllocSize() can be used to calculate the upper bound but isn't reliable | 
 |   // because padding can make space for extra elements that were not written. | 
 |   // | 
 |   // Remember that an array of char is a string but may not be NUL terminated. | 
 |   // | 
 |   // There are no compile-time or run-time checks to ensure 32/64-bit size | 
 |   // compatibilty when using these accessors. Only use fixed-size types such | 
 |   // as char, float, double, or (u)intXX_t. | 
 |   template <typename T> | 
 |   T* GetAsArray(Reference ref, uint32_t type_id, size_t count) { | 
 |     static_assert(std::is_fundamental<T>::value, "use GetAsObject<>()"); | 
 |     return const_cast<T*>(reinterpret_cast<volatile T*>( | 
 |         GetBlockData(ref, type_id, count * sizeof(T)))); | 
 |   } | 
 |   template <typename T> | 
 |   const T* GetAsArray(Reference ref, uint32_t type_id, size_t count) const { | 
 |     static_assert(std::is_fundamental<T>::value, "use GetAsObject<>()"); | 
 |     return const_cast<const char*>(reinterpret_cast<const volatile T*>( | 
 |         GetBlockData(ref, type_id, count * sizeof(T)))); | 
 |   } | 
 |  | 
 |   // Get the corresponding reference for an object held in persistent memory. | 
 |   // If the |memory| is not valid or the type does not match, a kReferenceNull | 
 |   // result will be returned. | 
 |   Reference GetAsReference(const void* memory, uint32_t type_id) const; | 
 |  | 
 |   // Get the number of bytes allocated to a block. This is useful when storing | 
 |   // arrays in order to validate the ending boundary. The returned value will | 
 |   // include any padding added to achieve the required alignment and so could | 
 |   // be larger than given in the original Allocate() request. | 
 |   size_t GetAllocSize(Reference ref) const; | 
 |  | 
 |   // Access the internal "type" of an object. This generally isn't necessary | 
 |   // but can be used to "clear" the type and so effectively mark it as deleted | 
 |   // even though the memory stays valid and allocated. Changing the type is | 
 |   // an atomic compare/exchange and so requires knowing the existing value. | 
 |   // It will return false if the existing type is not what is expected. | 
 |   // | 
 |   // Changing the type doesn't mean the data is compatible with the new type. | 
 |   // Passing true for |clear| will zero the memory after the type has been | 
 |   // changed away from |from_type_id| but before it becomes |to_type_id| meaning | 
 |   // that it is done in a manner that is thread-safe. Memory is guaranteed to | 
 |   // be zeroed atomically by machine-word in a monotonically increasing order. | 
 |   // | 
 |   // It will likely be necessary to reconstruct the type before it can be used. | 
 |   // Changing the type WILL NOT invalidate existing pointers to the data, either | 
 |   // in this process or others, so changing the data structure could have | 
 |   // unpredicatable results. USE WITH CARE! | 
 |   uint32_t GetType(Reference ref) const; | 
 |   bool ChangeType(Reference ref, | 
 |                   uint32_t to_type_id, | 
 |                   uint32_t from_type_id, | 
 |                   bool clear); | 
 |  | 
 |   // Allocated objects can be added to an internal list that can then be | 
 |   // iterated over by other processes. If an allocated object can be found | 
 |   // another way, such as by having its reference within a different object | 
 |   // that will be made iterable, then this call is not necessary. This always | 
 |   // succeeds unless corruption is detected; check IsCorrupted() to find out. | 
 |   // Once an object is made iterable, its position in iteration can never | 
 |   // change; new iterable objects will always be added after it in the series. | 
 |   // Changing the type does not alter its "iterable" status. | 
 |   void MakeIterable(Reference ref); | 
 |  | 
 |   // Get the information about the amount of free space in the allocator. The | 
 |   // amount of free space should be treated as approximate due to extras from | 
 |   // alignment and metadata. Concurrent allocations from other threads will | 
 |   // also make the true amount less than what is reported. | 
 |   void GetMemoryInfo(MemoryInfo* meminfo) const; | 
 |  | 
 |   // If there is some indication that the memory has become corrupted, | 
 |   // calling this will attempt to prevent further damage by indicating to | 
 |   // all processes that something is not as expected. | 
 |   void SetCorrupt() const; | 
 |  | 
 |   // This can be called to determine if corruption has been detected in the | 
 |   // segment, possibly my a malicious actor. Once detected, future allocations | 
 |   // will fail and iteration may not locate all objects. | 
 |   bool IsCorrupt() const; | 
 |  | 
 |   // Flag set if an allocation has failed because the memory segment was full. | 
 |   bool IsFull() const; | 
 |  | 
 |   // Update those "tracking" histograms which do not get updates during regular | 
 |   // operation, such as how much memory is currently used. This should be | 
 |   // called before such information is to be displayed or uploaded. | 
 |   void UpdateTrackingHistograms(); | 
 |  | 
 |   // While the above works much like malloc & free, these next methods provide | 
 |   // an "object" interface similar to new and delete. | 
 |  | 
 |   // Reserve space in the memory segment of the desired |size| and |type_id|. | 
 |   // A return value of zero indicates the allocation failed, otherwise the | 
 |   // returned reference can be used by any process to get a real pointer via | 
 |   // the GetAsObject() or GetAsArray calls. The actual allocated size may be | 
 |   // larger and will always be a multiple of 8 bytes (64 bits). | 
 |   Reference Allocate(size_t size, uint32_t type_id); | 
 |  | 
 |   // Allocate and construct an object in persistent memory. The type must have | 
 |   // both (size_t) kExpectedInstanceSize and (uint32_t) kPersistentTypeId | 
 |   // static constexpr fields that are used to ensure compatibility between | 
 |   // software versions. An optional size parameter can be specified to force | 
 |   // the allocation to be bigger than the size of the object; this is useful | 
 |   // when the last field is actually variable length. | 
 |   template <typename T> | 
 |   T* New(size_t size) { | 
 |     if (size < sizeof(T)) | 
 |       size = sizeof(T); | 
 |     Reference ref = Allocate(size, T::kPersistentTypeId); | 
 |     void* mem = | 
 |         const_cast<void*>(GetBlockData(ref, T::kPersistentTypeId, size)); | 
 |     if (!mem) | 
 |       return nullptr; | 
 |     DCHECK_EQ(0U, reinterpret_cast<uintptr_t>(mem) & (alignof(T) - 1)); | 
 |     return new (mem) T(); | 
 |   } | 
 |   template <typename T> | 
 |   T* New() { | 
 |     return New<T>(sizeof(T)); | 
 |   } | 
 |  | 
 |   // Similar to New, above, but construct the object out of an existing memory | 
 |   // block and of an expected type. If |clear| is true, memory will be zeroed | 
 |   // before construction. Though this is not standard object behavior, it | 
 |   // is present to match with new allocations that always come from zeroed | 
 |   // memory. Anything previously present simply ceases to exist; no destructor | 
 |   // is called for it so explicitly Delete() the old object first if need be. | 
 |   // Calling this will not invalidate existing pointers to the object, either | 
 |   // in this process or others, so changing the object could have unpredictable | 
 |   // results. USE WITH CARE! | 
 |   template <typename T> | 
 |   T* New(Reference ref, uint32_t from_type_id, bool clear) { | 
 |     DCHECK_LE(sizeof(T), GetAllocSize(ref)) << "alloc not big enough for obj"; | 
 |     // Make sure the memory is appropriate. This won't be used until after | 
 |     // the type is changed but checking first avoids the possibility of having | 
 |     // to change the type back. | 
 |     void* mem = const_cast<void*>(GetBlockData(ref, 0, sizeof(T))); | 
 |     if (!mem) | 
 |       return nullptr; | 
 |     // Ensure the allocator's internal alignment is sufficient for this object. | 
 |     // This protects against coding errors in the allocator. | 
 |     DCHECK_EQ(0U, reinterpret_cast<uintptr_t>(mem) & (alignof(T) - 1)); | 
 |     // Change the type, clearing the memory if so desired. The new type is | 
 |     // "transitioning" so that there is no race condition with the construction | 
 |     // of the object should another thread be simultaneously iterating over | 
 |     // data. This will "acquire" the memory so no changes get reordered before | 
 |     // it. | 
 |     if (!ChangeType(ref, kTypeIdTransitioning, from_type_id, clear)) | 
 |       return nullptr; | 
 |     // Construct an object of the desired type on this memory, just as if | 
 |     // New() had been called to create it. | 
 |     T* obj = new (mem) T(); | 
 |     // Finally change the type to the desired one. This will "release" all of | 
 |     // the changes above and so provide a consistent view to other threads. | 
 |     bool success = | 
 |         ChangeType(ref, T::kPersistentTypeId, kTypeIdTransitioning, false); | 
 |     DCHECK(success); | 
 |     return obj; | 
 |   } | 
 |  | 
 |   // Deletes an object by destructing it and then changing the type to a | 
 |   // different value (default 0). | 
 |   template <typename T> | 
 |   void Delete(T* obj, uint32_t new_type) { | 
 |     // Get the reference for the object. | 
 |     Reference ref = GetAsReference<T>(obj); | 
 |     // First change the type to "transitioning" so there is no race condition | 
 |     // where another thread could find the object through iteration while it | 
 |     // is been destructed. This will "acquire" the memory so no changes get | 
 |     // reordered before it. It will fail if |ref| is invalid. | 
 |     if (!ChangeType(ref, kTypeIdTransitioning, T::kPersistentTypeId, false)) | 
 |       return; | 
 |     // Destruct the object. | 
 |     obj->~T(); | 
 |     // Finally change the type to the desired value. This will "release" all | 
 |     // the changes above. | 
 |     bool success = ChangeType(ref, new_type, kTypeIdTransitioning, false); | 
 |     DCHECK(success); | 
 |   } | 
 |   template <typename T> | 
 |   void Delete(T* obj) { | 
 |     Delete<T>(obj, 0); | 
 |   } | 
 |  | 
 |   // As above but works with objects allocated from persistent memory. | 
 |   template <typename T> | 
 |   Reference GetAsReference(const T* obj) const { | 
 |     return GetAsReference(obj, T::kPersistentTypeId); | 
 |   } | 
 |  | 
 |   // As above but works with an object allocated from persistent memory. | 
 |   template <typename T> | 
 |   void MakeIterable(const T* obj) { | 
 |     MakeIterable(GetAsReference<T>(obj)); | 
 |   } | 
 |  | 
 |  protected: | 
 |   enum MemoryType { | 
 |     MEM_EXTERNAL, | 
 |     MEM_MALLOC, | 
 |     MEM_VIRTUAL, | 
 |     MEM_SHARED, | 
 |     MEM_FILE, | 
 |   }; | 
 |  | 
 |   struct Memory { | 
 |     Memory(void* b, MemoryType t) : base(b), type(t) {} | 
 |  | 
 |     void* base; | 
 |     MemoryType type; | 
 |   }; | 
 |  | 
 |   // Constructs the allocator. Everything is the same as the public allocator | 
 |   // except |memory| which is a structure with additional information besides | 
 |   // the base address. | 
 |   PersistentMemoryAllocator(Memory memory, size_t size, size_t page_size, | 
 |                             uint64_t id, base::StringPiece name, | 
 |                             bool readonly); | 
 |  | 
 |   // Implementation of Flush that accepts how much to flush. | 
 |   virtual void FlushPartial(size_t length, bool sync); | 
 |  | 
 |   volatile char* const mem_base_;  // Memory base. (char so sizeof guaranteed 1) | 
 |   const MemoryType mem_type_;      // Type of memory allocation. | 
 |   const uint32_t mem_size_;        // Size of entire memory segment. | 
 |   const uint32_t mem_page_;        // Page size allocations shouldn't cross. | 
 |  | 
 |  private: | 
 |   struct SharedMetadata; | 
 |   struct BlockHeader; | 
 |   static const uint32_t kAllocAlignment; | 
 |   static const Reference kReferenceQueue; | 
 |  | 
 |   // The shared metadata is always located at the top of the memory segment. | 
 |   // These convenience functions eliminate constant casting of the base | 
 |   // pointer within the code. | 
 |   const SharedMetadata* shared_meta() const { | 
 |     return reinterpret_cast<const SharedMetadata*>( | 
 |         const_cast<const char*>(mem_base_)); | 
 |   } | 
 |   SharedMetadata* shared_meta() { | 
 |     return reinterpret_cast<SharedMetadata*>(const_cast<char*>(mem_base_)); | 
 |   } | 
 |  | 
 |   // Actual method for doing the allocation. | 
 |   Reference AllocateImpl(size_t size, uint32_t type_id); | 
 |  | 
 |   // Get the block header associated with a specific reference. | 
 |   const volatile BlockHeader* GetBlock(Reference ref, uint32_t type_id, | 
 |                                        uint32_t size, bool queue_ok, | 
 |                                        bool free_ok) const; | 
 |   volatile BlockHeader* GetBlock(Reference ref, uint32_t type_id, uint32_t size, | 
 |                                  bool queue_ok, bool free_ok) { | 
 |       return const_cast<volatile BlockHeader*>( | 
 |           const_cast<const PersistentMemoryAllocator*>(this)->GetBlock( | 
 |               ref, type_id, size, queue_ok, free_ok)); | 
 |   } | 
 |  | 
 |   // Get the actual data within a block associated with a specific reference. | 
 |   const volatile void* GetBlockData(Reference ref, uint32_t type_id, | 
 |                                     uint32_t size) const; | 
 |   volatile void* GetBlockData(Reference ref, uint32_t type_id, | 
 |                               uint32_t size) { | 
 |       return const_cast<volatile void*>( | 
 |           const_cast<const PersistentMemoryAllocator*>(this)->GetBlockData( | 
 |               ref, type_id, size)); | 
 |   } | 
 |  | 
 |   // Record an error in the internal histogram. | 
 |   void RecordError(int error) const; | 
 |  | 
 |   const size_t vm_page_size_;          // The page size used by the OS. | 
 |   const bool readonly_;                // Indicates access to read-only memory. | 
 |   mutable std::atomic<bool> corrupt_;  // Local version of "corrupted" flag. | 
 |  | 
 |   HistogramBase* allocs_histogram_;  // Histogram recording allocs. | 
 |   HistogramBase* used_histogram_;    // Histogram recording used space. | 
 |   HistogramBase* errors_histogram_;  // Histogram recording errors. | 
 |  | 
 |   friend class PersistentMemoryAllocatorTest; | 
 |   FRIEND_TEST_ALL_PREFIXES(PersistentMemoryAllocatorTest, AllocateAndIterate); | 
 |   DISALLOW_COPY_AND_ASSIGN(PersistentMemoryAllocator); | 
 | }; | 
 |  | 
 |  | 
 | // This allocator uses a local memory block it allocates from the general | 
 | // heap. It is generally used when some kind of "death rattle" handler will | 
 | // save the contents to persistent storage during process shutdown. It is | 
 | // also useful for testing. | 
 | class BASE_EXPORT LocalPersistentMemoryAllocator | 
 |     : public PersistentMemoryAllocator { | 
 |  public: | 
 |   LocalPersistentMemoryAllocator(size_t size, uint64_t id, | 
 |                                  base::StringPiece name); | 
 |   ~LocalPersistentMemoryAllocator() override; | 
 |  | 
 |  private: | 
 |   // Allocates a block of local memory of the specified |size|, ensuring that | 
 |   // the memory will not be physically allocated until accessed and will read | 
 |   // as zero when that happens. | 
 |   static Memory AllocateLocalMemory(size_t size); | 
 |  | 
 |   // Deallocates a block of local |memory| of the specified |size|. | 
 |   static void DeallocateLocalMemory(void* memory, size_t size, MemoryType type); | 
 |  | 
 |   DISALLOW_COPY_AND_ASSIGN(LocalPersistentMemoryAllocator); | 
 | }; | 
 |  | 
 |  | 
 | // This allocator takes a shared-memory object and performs allocation from | 
 | // it. The memory must be previously mapped via Map() or MapAt(). The allocator | 
 | // takes ownership of the memory object. | 
 | class BASE_EXPORT SharedPersistentMemoryAllocator | 
 |     : public PersistentMemoryAllocator { | 
 |  public: | 
 |   SharedPersistentMemoryAllocator(std::unique_ptr<SharedMemory> memory, | 
 |                                   uint64_t id, | 
 |                                   base::StringPiece name, | 
 |                                   bool read_only); | 
 |   ~SharedPersistentMemoryAllocator() override; | 
 |  | 
 |   SharedMemory* shared_memory() { return shared_memory_.get(); } | 
 |  | 
 |   // Ensure that the memory isn't so invalid that it would crash when passing it | 
 |   // to the allocator. This doesn't guarantee the data is valid, just that it | 
 |   // won't cause the program to abort. The existing IsCorrupt() call will handle | 
 |   // the rest. | 
 |   static bool IsSharedMemoryAcceptable(const SharedMemory& memory); | 
 |  | 
 |  private: | 
 |   std::unique_ptr<SharedMemory> shared_memory_; | 
 |  | 
 |   DISALLOW_COPY_AND_ASSIGN(SharedPersistentMemoryAllocator); | 
 | }; | 
 |  | 
 |  | 
 | #if !defined(OS_NACL)  // NACL doesn't support any kind of file access in build. | 
 | // This allocator takes a memory-mapped file object and performs allocation | 
 | // from it. The allocator takes ownership of the file object. | 
 | class BASE_EXPORT FilePersistentMemoryAllocator | 
 |     : public PersistentMemoryAllocator { | 
 |  public: | 
 |   // A |max_size| of zero will use the length of the file as the maximum | 
 |   // size. The |file| object must have been already created with sufficient | 
 |   // permissions (read, read/write, or read/write/extend). | 
 |   FilePersistentMemoryAllocator(std::unique_ptr<MemoryMappedFile> file, | 
 |                                 size_t max_size, | 
 |                                 uint64_t id, | 
 |                                 base::StringPiece name, | 
 |                                 bool read_only); | 
 |   ~FilePersistentMemoryAllocator() override; | 
 |  | 
 |   // Ensure that the file isn't so invalid that it would crash when passing it | 
 |   // to the allocator. This doesn't guarantee the file is valid, just that it | 
 |   // won't cause the program to abort. The existing IsCorrupt() call will handle | 
 |   // the rest. | 
 |   static bool IsFileAcceptable(const MemoryMappedFile& file, bool read_only); | 
 |  | 
 |  protected: | 
 |   // PersistentMemoryAllocator: | 
 |   void FlushPartial(size_t length, bool sync) override; | 
 |  | 
 |  private: | 
 |   std::unique_ptr<MemoryMappedFile> mapped_file_; | 
 |  | 
 |   DISALLOW_COPY_AND_ASSIGN(FilePersistentMemoryAllocator); | 
 | }; | 
 | #endif  // !defined(OS_NACL) | 
 |  | 
 | // An allocation that is defined but not executed until required at a later | 
 | // time. This allows for potential users of an allocation to be decoupled | 
 | // from the logic that defines it. In addition, there can be multiple users | 
 | // of the same allocation or any region thereof that are guaranteed to always | 
 | // use the same space. It's okay to copy/move these objects. | 
 | // | 
 | // This is a top-level class instead of an inner class of the PMA so that it | 
 | // can be forward-declared in other header files without the need to include | 
 | // the full contents of this file. | 
 | class BASE_EXPORT DelayedPersistentAllocation { | 
 |  public: | 
 |   using Reference = PersistentMemoryAllocator::Reference; | 
 |  | 
 |   // Creates a delayed allocation using the specified |allocator|. When | 
 |   // needed, the memory will be allocated using the specified |type| and | 
 |   // |size|. If |offset| is given, the returned pointer will be at that | 
 |   // offset into the segment; this allows combining allocations into a | 
 |   // single persistent segment to reduce overhead and means an "all or | 
 |   // nothing" request. Note that |size| is always the total memory size | 
 |   // and |offset| is just indicating the start of a block within it.  If | 
 |   // |make_iterable| was true, the allocation will made iterable when it | 
 |   // is created; already existing allocations are not changed. | 
 |   // | 
 |   // Once allocated, a reference to the segment will be stored at |ref|. | 
 |   // This shared location must be initialized to zero (0); it is checked | 
 |   // with every Get() request to see if the allocation has already been | 
 |   // done. If reading |ref| outside of this object, be sure to do an | 
 |   // "acquire" load. Don't write to it -- leave that to this object. | 
 |   // | 
 |   // For convenience, methods taking both Atomic32 and std::atomic<Reference> | 
 |   // are defined. | 
 |   DelayedPersistentAllocation(PersistentMemoryAllocator* allocator, | 
 |                               subtle::Atomic32* ref, | 
 |                               uint32_t type, | 
 |                               size_t size, | 
 |                               bool make_iterable); | 
 |   DelayedPersistentAllocation(PersistentMemoryAllocator* allocator, | 
 |                               subtle::Atomic32* ref, | 
 |                               uint32_t type, | 
 |                               size_t size, | 
 |                               size_t offset, | 
 |                               bool make_iterable); | 
 |   DelayedPersistentAllocation(PersistentMemoryAllocator* allocator, | 
 |                               std::atomic<Reference>* ref, | 
 |                               uint32_t type, | 
 |                               size_t size, | 
 |                               bool make_iterable); | 
 |   DelayedPersistentAllocation(PersistentMemoryAllocator* allocator, | 
 |                               std::atomic<Reference>* ref, | 
 |                               uint32_t type, | 
 |                               size_t size, | 
 |                               size_t offset, | 
 |                               bool make_iterable); | 
 |   ~DelayedPersistentAllocation(); | 
 |  | 
 |   // Gets a pointer to the defined allocation. This will realize the request | 
 |   // and update the reference provided during construction. The memory will | 
 |   // be zeroed the first time it is returned, after that it is shared with | 
 |   // all other Get() requests and so shows any changes made to it elsewhere. | 
 |   // | 
 |   // If the allocation fails for any reason, null will be returned. This works | 
 |   // even on "const" objects because the allocation is already defined, just | 
 |   // delayed. | 
 |   void* Get() const; | 
 |  | 
 |   // Gets the internal reference value. If this returns a non-zero value then | 
 |   // a subsequent call to Get() will do nothing but convert that reference into | 
 |   // a memory location -- useful for accessing an existing allocation without | 
 |   // creating one unnecessarily. | 
 |   Reference reference() const { | 
 |     return reference_->load(std::memory_order_relaxed); | 
 |   } | 
 |  | 
 |  private: | 
 |   // The underlying object that does the actual allocation of memory. Its | 
 |   // lifetime must exceed that of all DelayedPersistentAllocation objects | 
 |   // that use it. | 
 |   PersistentMemoryAllocator* const allocator_; | 
 |  | 
 |   // The desired type and size of the allocated segment plus the offset | 
 |   // within it for the defined request. | 
 |   const uint32_t type_; | 
 |   const uint32_t size_; | 
 |   const uint32_t offset_; | 
 |  | 
 |   // Flag indicating if allocation should be made iterable when done. | 
 |   const bool make_iterable_; | 
 |  | 
 |   // The location at which a reference to the allocated segment is to be | 
 |   // stored once the allocation is complete. If multiple delayed allocations | 
 |   // share the same pointer then an allocation on one will amount to an | 
 |   // allocation for all. | 
 |   volatile std::atomic<Reference>* const reference_; | 
 |  | 
 |   // No DISALLOW_COPY_AND_ASSIGN as it's okay to copy/move these objects. | 
 | }; | 
 |  | 
 | }  // namespace base | 
 |  | 
 | #endif  // BASE_METRICS_PERSISTENT_MEMORY_ALLOCATOR_H_ |