|  | // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include "base/synchronization/waitable_event_watcher.h" | 
|  |  | 
|  | #include <utility> | 
|  |  | 
|  | #include "base/bind.h" | 
|  | #include "base/logging.h" | 
|  | #include "base/synchronization/lock.h" | 
|  | #include "base/threading/sequenced_task_runner_handle.h" | 
|  |  | 
|  | namespace base { | 
|  |  | 
|  | // ----------------------------------------------------------------------------- | 
|  | // WaitableEventWatcher (async waits). | 
|  | // | 
|  | // The basic design is that we add an AsyncWaiter to the wait-list of the event. | 
|  | // That AsyncWaiter has a pointer to SequencedTaskRunner, and a Task to be | 
|  | // posted to it. The task ends up calling the callback when it runs on the | 
|  | // sequence. | 
|  | // | 
|  | // Since the wait can be canceled, we have a thread-safe Flag object which is | 
|  | // set when the wait has been canceled. At each stage in the above, we check the | 
|  | // flag before going onto the next stage. Since the wait may only be canceled in | 
|  | // the sequence which runs the Task, we are assured that the callback cannot be | 
|  | // called after canceling... | 
|  |  | 
|  | // ----------------------------------------------------------------------------- | 
|  | // A thread-safe, reference-counted, write-once flag. | 
|  | // ----------------------------------------------------------------------------- | 
|  | class Flag : public RefCountedThreadSafe<Flag> { | 
|  | public: | 
|  | Flag() { flag_ = false; } | 
|  |  | 
|  | void Set() { | 
|  | AutoLock locked(lock_); | 
|  | flag_ = true; | 
|  | } | 
|  |  | 
|  | bool value() const { | 
|  | AutoLock locked(lock_); | 
|  | return flag_; | 
|  | } | 
|  |  | 
|  | private: | 
|  | friend class RefCountedThreadSafe<Flag>; | 
|  | ~Flag() = default; | 
|  |  | 
|  | mutable Lock lock_; | 
|  | bool flag_; | 
|  |  | 
|  | DISALLOW_COPY_AND_ASSIGN(Flag); | 
|  | }; | 
|  |  | 
|  | // ----------------------------------------------------------------------------- | 
|  | // This is an asynchronous waiter which posts a task to a SequencedTaskRunner | 
|  | // when fired. An AsyncWaiter may only be in a single wait-list. | 
|  | // ----------------------------------------------------------------------------- | 
|  | class AsyncWaiter : public WaitableEvent::Waiter { | 
|  | public: | 
|  | AsyncWaiter(scoped_refptr<SequencedTaskRunner> task_runner, | 
|  | base::OnceClosure callback, | 
|  | Flag* flag) | 
|  | : task_runner_(std::move(task_runner)), | 
|  | callback_(std::move(callback)), | 
|  | flag_(flag) {} | 
|  |  | 
|  | bool Fire(WaitableEvent* event) override { | 
|  | // Post the callback if we haven't been cancelled. | 
|  | if (!flag_->value()) | 
|  | task_runner_->PostTask(FROM_HERE, std::move(callback_)); | 
|  |  | 
|  | // We are removed from the wait-list by the WaitableEvent itself. It only | 
|  | // remains to delete ourselves. | 
|  | delete this; | 
|  |  | 
|  | // We can always return true because an AsyncWaiter is never in two | 
|  | // different wait-lists at the same time. | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // See StopWatching for discussion | 
|  | bool Compare(void* tag) override { return tag == flag_.get(); } | 
|  |  | 
|  | private: | 
|  | const scoped_refptr<SequencedTaskRunner> task_runner_; | 
|  | base::OnceClosure callback_; | 
|  | const scoped_refptr<Flag> flag_; | 
|  | }; | 
|  |  | 
|  | // ----------------------------------------------------------------------------- | 
|  | // For async waits we need to run a callback on a sequence. We do this by | 
|  | // posting an AsyncCallbackHelper task, which calls the callback and keeps track | 
|  | // of when the event is canceled. | 
|  | // ----------------------------------------------------------------------------- | 
|  | void AsyncCallbackHelper(Flag* flag, | 
|  | WaitableEventWatcher::EventCallback callback, | 
|  | WaitableEvent* event) { | 
|  | // Runs on the sequence that called StartWatching(). | 
|  | if (!flag->value()) { | 
|  | // This is to let the WaitableEventWatcher know that the event has occured. | 
|  | flag->Set(); | 
|  | std::move(callback).Run(event); | 
|  | } | 
|  | } | 
|  |  | 
|  | WaitableEventWatcher::WaitableEventWatcher() { | 
|  | sequence_checker_.DetachFromSequence(); | 
|  | } | 
|  |  | 
|  | WaitableEventWatcher::~WaitableEventWatcher() { | 
|  | // The destructor may be called from a different sequence than StartWatching() | 
|  | // when there is no active watch. To avoid triggering a DCHECK in | 
|  | // StopWatching(), do not call it when there is no active watch. | 
|  | if (cancel_flag_ && !cancel_flag_->value()) | 
|  | StopWatching(); | 
|  | } | 
|  |  | 
|  | // ----------------------------------------------------------------------------- | 
|  | // The Handle is how the user cancels a wait. After deleting the Handle we | 
|  | // insure that the delegate cannot be called. | 
|  | // ----------------------------------------------------------------------------- | 
|  | bool WaitableEventWatcher::StartWatching( | 
|  | WaitableEvent* event, | 
|  | EventCallback callback, | 
|  | scoped_refptr<SequencedTaskRunner> task_runner) { | 
|  | DCHECK(sequence_checker_.CalledOnValidSequence()); | 
|  |  | 
|  | // A user may call StartWatching from within the callback function. In this | 
|  | // case, we won't know that we have finished watching, expect that the Flag | 
|  | // will have been set in AsyncCallbackHelper(). | 
|  | if (cancel_flag_.get() && cancel_flag_->value()) | 
|  | cancel_flag_ = nullptr; | 
|  |  | 
|  | DCHECK(!cancel_flag_) << "StartWatching called while still watching"; | 
|  |  | 
|  | cancel_flag_ = new Flag; | 
|  | OnceClosure internal_callback = | 
|  | base::BindOnce(&AsyncCallbackHelper, base::RetainedRef(cancel_flag_), | 
|  | std::move(callback), event); | 
|  | WaitableEvent::WaitableEventKernel* kernel = event->kernel_.get(); | 
|  |  | 
|  | AutoLock locked(kernel->lock_); | 
|  |  | 
|  | if (kernel->signaled_) { | 
|  | if (!kernel->manual_reset_) | 
|  | kernel->signaled_ = false; | 
|  |  | 
|  | // No hairpinning - we can't call the delegate directly here. We have to | 
|  | // post a task to |task_runner| as usual. | 
|  | task_runner->PostTask(FROM_HERE, std::move(internal_callback)); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | kernel_ = kernel; | 
|  | waiter_ = new AsyncWaiter(std::move(task_runner), | 
|  | std::move(internal_callback), cancel_flag_.get()); | 
|  | event->Enqueue(waiter_); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void WaitableEventWatcher::StopWatching() { | 
|  | DCHECK(sequence_checker_.CalledOnValidSequence()); | 
|  |  | 
|  | if (!cancel_flag_.get())  // if not currently watching... | 
|  | return; | 
|  |  | 
|  | if (cancel_flag_->value()) { | 
|  | // In this case, the event has fired, but we haven't figured that out yet. | 
|  | // The WaitableEvent may have been deleted too. | 
|  | cancel_flag_ = nullptr; | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (!kernel_.get()) { | 
|  | // We have no kernel. This means that we never enqueued a Waiter on an | 
|  | // event because the event was already signaled when StartWatching was | 
|  | // called. | 
|  | // | 
|  | // In this case, a task was enqueued on the MessageLoop and will run. | 
|  | // We set the flag in case the task hasn't yet run. The flag will stop the | 
|  | // delegate getting called. If the task has run then we have the last | 
|  | // reference to the flag and it will be deleted immedately after. | 
|  | cancel_flag_->Set(); | 
|  | cancel_flag_ = nullptr; | 
|  | return; | 
|  | } | 
|  |  | 
|  | AutoLock locked(kernel_->lock_); | 
|  | // We have a lock on the kernel. No one else can signal the event while we | 
|  | // have it. | 
|  |  | 
|  | // We have a possible ABA issue here. If Dequeue was to compare only the | 
|  | // pointer values then it's possible that the AsyncWaiter could have been | 
|  | // fired, freed and the memory reused for a different Waiter which was | 
|  | // enqueued in the same wait-list. We would think that that waiter was our | 
|  | // AsyncWaiter and remove it. | 
|  | // | 
|  | // To stop this, Dequeue also takes a tag argument which is passed to the | 
|  | // virtual Compare function before the two are considered a match. So we need | 
|  | // a tag which is good for the lifetime of this handle: the Flag. Since we | 
|  | // have a reference to the Flag, its memory cannot be reused while this object | 
|  | // still exists. So if we find a waiter with the correct pointer value, and | 
|  | // which shares a Flag pointer, we have a real match. | 
|  | if (kernel_->Dequeue(waiter_, cancel_flag_.get())) { | 
|  | // Case 2: the waiter hasn't been signaled yet; it was still on the wait | 
|  | // list. We've removed it, thus we can delete it and the task (which cannot | 
|  | // have been enqueued with the MessageLoop because the waiter was never | 
|  | // signaled) | 
|  | delete waiter_; | 
|  | cancel_flag_ = nullptr; | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Case 3: the waiter isn't on the wait-list, thus it was signaled. It may not | 
|  | // have run yet, so we set the flag to tell it not to bother enqueuing the | 
|  | // task on the SequencedTaskRunner, but to delete it instead. The Waiter | 
|  | // deletes itself once run. | 
|  | cancel_flag_->Set(); | 
|  | cancel_flag_ = nullptr; | 
|  |  | 
|  | // If the waiter has already run then the task has been enqueued. If the Task | 
|  | // hasn't yet run, the flag will stop the delegate from getting called. (This | 
|  | // is thread safe because one may only delete a Handle from the sequence that | 
|  | // called StartWatching()). | 
|  | // | 
|  | // If the delegate has already been called then we have nothing to do. The | 
|  | // task has been deleted by the MessageLoop. | 
|  | } | 
|  |  | 
|  | }  // namespace base |