|  | # Copyright (c) 2013 The Chromium Authors. All rights reserved. | 
|  | # Use of this source code is governed by a BSD-style license that can be | 
|  | # found in the LICENSE file. | 
|  |  | 
|  | import("//build/config/allocator.gni") | 
|  | import("//build/config/c++/c++.gni") | 
|  | import("//build/config/chrome_build.gni") | 
|  | import("//build/config/chromecast_build.gni") | 
|  | import("//build/config/coverage/coverage.gni") | 
|  | import("//build/config/crypto.gni") | 
|  | import("//build/config/dcheck_always_on.gni") | 
|  | import("//build/config/features.gni") | 
|  |  | 
|  | # Subprojects need to override arguments in {mac,ios}_sdk_overrides.gni in their | 
|  | # .gn config, but those arguments are only used on macOS. Including | 
|  | # mac_sdk_overrides.gni insures that this doesn't trigger an unused argument | 
|  | # warning. | 
|  | import("//build/config/mac/mac_sdk_overrides.gni") | 
|  | import("//build/config/ios/ios_sdk_overrides.gni") | 
|  |  | 
|  | import("//build/config/pch.gni") | 
|  | import("//build/config/sanitizers/sanitizers.gni") | 
|  | import("//build/config/ui.gni") | 
|  | import("//build/toolchain/goma.gni") | 
|  |  | 
|  | declare_args() { | 
|  | # When set (the default) enables C++ iterator debugging in debug builds. | 
|  | # Iterator debugging is always off in release builds (technically, this flag | 
|  | # affects the "debug" config, which is always available but applied by | 
|  | # default only in debug builds). | 
|  | # | 
|  | # Iterator debugging is generally useful for catching bugs. But it can | 
|  | # introduce extra locking to check the state of an iterator against the state | 
|  | # of the current object. For iterator- and thread-heavy code, this can | 
|  | # significantly slow execution. | 
|  | enable_iterator_debugging = true | 
|  | } | 
|  |  | 
|  | # ============================================== | 
|  | #   PLEASE DO NOT ADD MORE THINGS TO THIS LIST | 
|  | # ============================================== | 
|  | # | 
|  | # Legacy feature defines applied to all targets. | 
|  | # | 
|  | # These are applied to every single compile in the build and most of them are | 
|  | # only relevant to a few files. This bloats command lines and causes | 
|  | # unnecessary recompiles when flags are flipped. | 
|  | # | 
|  | # To pass defines to source code from the build, use the buildflag system which | 
|  | # will write headers containing the defines you need. This isolates the define | 
|  | # and means its definition can participate in the build graph, only recompiling | 
|  | # things when it actually changes. | 
|  | # | 
|  | # See //build/buildflag_header.gni for instructions on generating headers. | 
|  | # | 
|  | # This will also allow you to scope your build flag to a BUILD.gn file (or a | 
|  | # .gni file if you need it from more than one place) rather than making global | 
|  | # flags. See //build/config/BUILDCONFIG.gn for advice on where to define | 
|  | # build flags. | 
|  | config("feature_flags") { | 
|  | # Don't use deprecated V8 APIs anywhere. | 
|  | defines = [ "V8_DEPRECATION_WARNINGS" ] | 
|  | if (dcheck_always_on) { | 
|  | defines += [ "DCHECK_ALWAYS_ON=1" ] | 
|  | if (dcheck_is_configurable) { | 
|  | defines += [ "DCHECK_IS_CONFIGURABLE=1" ] | 
|  | } | 
|  | } | 
|  | if (use_udev) { | 
|  | # TODO(brettw) should probably be "=1". | 
|  | defines += [ "USE_UDEV" ] | 
|  | } | 
|  | if (use_aura) { | 
|  | defines += [ "USE_AURA=1" ] | 
|  | } | 
|  | if (use_glib) { | 
|  | defines += [ "USE_GLIB=1" ] | 
|  | } | 
|  | if (use_nss_certs) { | 
|  | defines += [ "USE_NSS_CERTS=1" ] | 
|  | } | 
|  | if (use_ozone && !is_android) { | 
|  | # Note that some Chrome OS builds unconditionally set |use_ozone| to true, | 
|  | # but they also build some targets with the Android toolchain. This ensures | 
|  | # that Android targets still build with USE_OZONE=0 in such cases. | 
|  | # | 
|  | # TODO(crbug.com/837032): Maybe this can be cleaned up if we can avoid | 
|  | # setting use_ozone globally. | 
|  | defines += [ "USE_OZONE=1" ] | 
|  | } | 
|  | if (use_x11) { | 
|  | defines += [ "USE_X11=1" ] | 
|  | } | 
|  | if (use_allocator != "tcmalloc") { | 
|  | defines += [ "NO_TCMALLOC" ] | 
|  | } | 
|  | if (is_asan || is_lsan || is_tsan || is_msan) { | 
|  | defines += [ | 
|  | "MEMORY_TOOL_REPLACES_ALLOCATOR", | 
|  | "MEMORY_SANITIZER_INITIAL_SIZE", | 
|  | ] | 
|  | } | 
|  | if (is_asan) { | 
|  | defines += [ "ADDRESS_SANITIZER" ] | 
|  | } | 
|  | if (is_lsan) { | 
|  | defines += [ "LEAK_SANITIZER" ] | 
|  | } | 
|  | if (is_tsan) { | 
|  | defines += [ | 
|  | "THREAD_SANITIZER", | 
|  | "DYNAMIC_ANNOTATIONS_EXTERNAL_IMPL=1", | 
|  | "WTF_USE_DYNAMIC_ANNOTATIONS_NOIMPL=1", | 
|  | ] | 
|  | } | 
|  | if (is_msan) { | 
|  | defines += [ "MEMORY_SANITIZER" ] | 
|  | } | 
|  | if (is_ubsan || is_ubsan_null || is_ubsan_vptr || is_ubsan_security) { | 
|  | defines += [ "UNDEFINED_SANITIZER" ] | 
|  | } | 
|  | if (use_clang_coverage) { | 
|  | defines += [ "CLANG_COVERAGE" ] | 
|  | } | 
|  | if (safe_browsing_mode == 1) { | 
|  | defines += [ "FULL_SAFE_BROWSING" ] | 
|  | defines += [ "SAFE_BROWSING_CSD" ] | 
|  | defines += [ "SAFE_BROWSING_DB_LOCAL" ] | 
|  | } else if (safe_browsing_mode == 2) { | 
|  | defines += [ "SAFE_BROWSING_DB_REMOTE" ] | 
|  | } | 
|  | if (is_official_build) { | 
|  | defines += [ "OFFICIAL_BUILD" ] | 
|  | } | 
|  | if (is_chrome_branded) { | 
|  | defines += [ "GOOGLE_CHROME_BUILD" ] | 
|  | } else { | 
|  | defines += [ "CHROMIUM_BUILD" ] | 
|  | } | 
|  | if (!fieldtrial_testing_like_official_build && !is_chrome_branded) { | 
|  | defines += [ "FIELDTRIAL_TESTING_ENABLED" ] | 
|  | } | 
|  |  | 
|  | # ============================================== | 
|  | #   PLEASE DO NOT ADD MORE THINGS TO THIS LIST | 
|  | # ============================================== | 
|  | # | 
|  | # See the comment at the top. | 
|  | } | 
|  |  | 
|  | # Debug/release ---------------------------------------------------------------- | 
|  |  | 
|  | config("debug") { | 
|  | defines = [ | 
|  | "_DEBUG", | 
|  | "DYNAMIC_ANNOTATIONS_ENABLED=1", | 
|  | "WTF_USE_DYNAMIC_ANNOTATIONS=1", | 
|  | ] | 
|  |  | 
|  | if (is_nacl) { | 
|  | defines += [ "DYNAMIC_ANNOTATIONS_PREFIX=NACL_" ] | 
|  | } | 
|  |  | 
|  | if (is_win) { | 
|  | if (!enable_iterator_debugging) { | 
|  | # Iterator debugging is enabled by default by the compiler on debug | 
|  | # builds, and we have to tell it to turn it off. | 
|  | defines += [ "_HAS_ITERATOR_DEBUGGING=0" ] | 
|  | } | 
|  | } else if (is_linux && current_cpu == "x64" && enable_iterator_debugging) { | 
|  | # Enable libstdc++ debugging facilities to help catch problems early, see | 
|  | # http://crbug.com/65151 . | 
|  | # TODO(phajdan.jr): Should we enable this for all of POSIX? | 
|  | defines += [ "_GLIBCXX_DEBUG=1" ] | 
|  | } | 
|  | } | 
|  |  | 
|  | config("release") { | 
|  | defines = [ "NDEBUG" ] | 
|  |  | 
|  | # Sanitizers. | 
|  | if (is_tsan) { | 
|  | defines += [ | 
|  | "DYNAMIC_ANNOTATIONS_ENABLED=1", | 
|  | "WTF_USE_DYNAMIC_ANNOTATIONS=1", | 
|  | ] | 
|  | } else { | 
|  | defines += [ "NVALGRIND" ] | 
|  | if (!is_nacl) { | 
|  | # NaCl always enables dynamic annotations. Currently this value is set to | 
|  | # 1 for all .nexes. | 
|  | defines += [ "DYNAMIC_ANNOTATIONS_ENABLED=0" ] | 
|  | } | 
|  | } | 
|  |  | 
|  | if (is_ios) { | 
|  | # Disable NSAssert and GTMDevAssert (from Google Toolbox for Mac). This | 
|  | # follows XCode's default behavior for Release builds. | 
|  | defines += [ "NS_BLOCK_ASSERTIONS=1" ] | 
|  | } | 
|  | } | 
|  |  | 
|  | # Default libraries ------------------------------------------------------------ | 
|  |  | 
|  | # This config defines the default libraries applied to all targets. | 
|  | config("default_libs") { | 
|  | if (is_win) { | 
|  | # TODO(brettw) this list of defaults should probably be smaller, and | 
|  | # instead the targets that use the less common ones (e.g. wininet or | 
|  | # winspool) should include those explicitly. | 
|  | libs = [ | 
|  | "advapi32.lib", | 
|  | "comdlg32.lib", | 
|  | "dbghelp.lib", | 
|  | "dnsapi.lib", | 
|  | "gdi32.lib", | 
|  | "msimg32.lib", | 
|  | "odbc32.lib", | 
|  | "odbccp32.lib", | 
|  | "oleaut32.lib", | 
|  | "psapi.lib", | 
|  | "shell32.lib", | 
|  | "shlwapi.lib", | 
|  | "user32.lib", | 
|  | "usp10.lib", | 
|  | "uuid.lib", | 
|  | "version.lib", | 
|  | "wininet.lib", | 
|  | "winmm.lib", | 
|  | "winspool.lib", | 
|  | "ws2_32.lib", | 
|  |  | 
|  | # Please don't add more stuff here. We should actually be making this | 
|  | # list smaller, since all common things should be covered. If you need | 
|  | # some extra libraries, please just add a libs = [ "foo.lib" ] to your | 
|  | # target that needs it. | 
|  | ] | 
|  | if (current_os == "winuwp") { | 
|  | # These libraries are needed for Windows UWP (i.e. store apps). | 
|  | libs += [ | 
|  | "dloadhelper.lib", | 
|  | "WindowsApp.lib", | 
|  | ] | 
|  | } else { | 
|  | # These libraries are not compatible with Windows UWP (i.e. store apps.) | 
|  | libs += [ | 
|  | "delayimp.lib", | 
|  | "kernel32.lib", | 
|  | "ole32.lib", | 
|  | ] | 
|  | } | 
|  | } else if (is_android) { | 
|  | libs = [ | 
|  | "dl", | 
|  | "m", | 
|  | ] | 
|  | } else if (is_mac) { | 
|  | # Targets should choose to explicitly link frameworks they require. Since | 
|  | # linking can have run-time side effects, nothing should be listed here. | 
|  | libs = [] | 
|  | } else if (is_ios) { | 
|  | # The libraries listed here will be specified for both the target and the | 
|  | # host. Only the common ones should be listed here. | 
|  | libs = [ | 
|  | "CoreFoundation.framework", | 
|  | "CoreGraphics.framework", | 
|  | "CoreText.framework", | 
|  | "Foundation.framework", | 
|  | ] | 
|  | } else if (is_linux) { | 
|  | libs = [ | 
|  | "dl", | 
|  | "pthread", | 
|  | "rt", | 
|  | ] | 
|  | } | 
|  | } | 
|  |  | 
|  | # Dependencies that all executables and shared libraries should have. | 
|  | group("exe_and_shlib_deps") { | 
|  | public_deps = [] | 
|  | if (using_sanitizer) { | 
|  | public_deps += [ "//build/config/sanitizers:deps" ] | 
|  | } | 
|  | if (use_custom_libcxx) { | 
|  | public_deps += [ "//buildtools/third_party/libc++" ] | 
|  | } | 
|  | if (use_afl) { | 
|  | public_deps += [ "//third_party/afl" ] | 
|  | } | 
|  |  | 
|  | if (is_win && generate_order_files && !is_nacl) { | 
|  | public_deps += [ "//tools/cygprofile_win" ] | 
|  | } | 
|  | } | 
|  |  | 
|  | # Executable configs ----------------------------------------------------------- | 
|  |  | 
|  | # Windows linker setup for EXEs and DLLs. | 
|  | if (is_win) { | 
|  | _windows_linker_configs = [ | 
|  | "//build/config/win:sdk_link", | 
|  | "//build/config/win:common_linker_setup", | 
|  | ] | 
|  | } | 
|  |  | 
|  | # This config defines the configs applied to all executables. | 
|  | config("executable_config") { | 
|  | configs = [] | 
|  |  | 
|  | if (is_win) { | 
|  | configs += _windows_linker_configs | 
|  |  | 
|  | # Currently only turn on linker CFI for executables. | 
|  | configs += [ "//build/config/win:cfi_linker" ] | 
|  | } else if (is_mac) { | 
|  | configs += [ "//build/config/mac:mac_dynamic_flags" ] | 
|  | } else if (is_ios) { | 
|  | configs += [ | 
|  | "//build/config/ios:ios_dynamic_flags", | 
|  | "//build/config/ios:ios_executable_flags", | 
|  | ] | 
|  | } else if (is_linux || is_android || current_os == "aix") { | 
|  | configs += [ "//build/config/gcc:executable_ldconfig" ] | 
|  | if (is_android) { | 
|  | configs += [ "//build/config/android:executable_config" ] | 
|  | } else if (is_chromecast) { | 
|  | configs += [ "//build/config/chromecast:executable_config" ] | 
|  | } | 
|  | } | 
|  |  | 
|  | # If we're using the prebuilt instrumented libraries with the sanitizers, we | 
|  | # need to add ldflags to every binary to make sure they are picked up. | 
|  | if (prebuilt_instrumented_libraries_available) { | 
|  | configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ] | 
|  | } | 
|  | if (use_locally_built_instrumented_libraries) { | 
|  | configs += [ "//third_party/instrumented_libraries:locally_built_ldflags" ] | 
|  | } | 
|  | configs += [ "//build/config/sanitizers:link_executable" ] | 
|  | } | 
|  |  | 
|  | # Shared library configs ------------------------------------------------------- | 
|  |  | 
|  | # This config defines the configs applied to all shared libraries. | 
|  | config("shared_library_config") { | 
|  | configs = [] | 
|  |  | 
|  | if (is_win) { | 
|  | configs += _windows_linker_configs | 
|  | } else if (is_mac) { | 
|  | configs += [ "//build/config/mac:mac_dynamic_flags" ] | 
|  | } else if (is_ios) { | 
|  | configs += [ "//build/config/ios:ios_dynamic_flags" ] | 
|  | } else if (is_chromecast) { | 
|  | configs += [ "//build/config/chromecast:shared_library_config" ] | 
|  | } | 
|  |  | 
|  | # If we're using the prebuilt instrumented libraries with the sanitizers, we | 
|  | # need to add ldflags to every binary to make sure they are picked up. | 
|  | if (prebuilt_instrumented_libraries_available) { | 
|  | configs += [ "//third_party/instrumented_libraries:prebuilt_ldflags" ] | 
|  | } | 
|  | if (use_locally_built_instrumented_libraries) { | 
|  | configs += [ "//third_party/instrumented_libraries:locally_built_ldflags" ] | 
|  | } | 
|  | configs += [ "//build/config/sanitizers:link_shared_library" ] | 
|  | } | 
|  |  | 
|  | # Add this config to your target to enable precompiled headers. | 
|  | # | 
|  | # Precompiled headers are done on a per-target basis. If you have just a couple | 
|  | # of files, the time it takes to precompile (~2 seconds) can actually be longer | 
|  | # than the time saved. On a Z620, a 100 file target compiles about 2 seconds | 
|  | # faster with precompiled headers, with greater savings for larger targets. | 
|  | # | 
|  | # Recommend precompiled headers for targets with more than 50 .cc files. | 
|  | config("precompiled_headers") { | 
|  | if (enable_precompiled_headers) { | 
|  | if (is_win) { | 
|  | # This is a string rather than a file GN knows about. It has to match | 
|  | # exactly what's in the /FI flag below, and what might appear in the | 
|  | # source code in quotes for an #include directive. | 
|  | precompiled_header = "build/precompile.h" | 
|  |  | 
|  | # This is a file that GN will compile with the above header. It will be | 
|  | # implicitly added to the sources (potentially multiple times, with one | 
|  | # variant for each language used in the target). | 
|  | precompiled_source = "//build/precompile.cc" | 
|  |  | 
|  | # Force include the header. | 
|  | cflags = [ "/FI$precompiled_header" ] | 
|  | } else if (is_mac) { | 
|  | precompiled_source = "//build/precompile.h" | 
|  | } | 
|  | } | 
|  | } |