| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <stddef.h> |
| |
| #include "base/compiler_specific.h" |
| #include "base/macros.h" |
| #include "base/synchronization/waitable_event.h" |
| #include "base/threading/platform_thread.h" |
| #include "build_config.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| #if defined(OS_POSIX) |
| #include "base/threading/platform_thread_internal_posix.h" |
| #elif defined(OS_WIN) |
| #include <windows.h> |
| #endif |
| |
| namespace base { |
| |
| // Trivial tests that thread runs and doesn't crash on create, join, or detach - |
| |
| namespace { |
| |
| class TrivialThread : public PlatformThread::Delegate { |
| public: |
| TrivialThread() : run_event_(WaitableEvent::ResetPolicy::MANUAL, |
| WaitableEvent::InitialState::NOT_SIGNALED) {} |
| |
| void ThreadMain() override { run_event_.Signal(); } |
| |
| WaitableEvent& run_event() { return run_event_; } |
| |
| private: |
| WaitableEvent run_event_; |
| |
| DISALLOW_COPY_AND_ASSIGN(TrivialThread); |
| }; |
| |
| } // namespace |
| |
| TEST(PlatformThreadTest, TrivialJoin) { |
| TrivialThread thread; |
| PlatformThreadHandle handle; |
| |
| ASSERT_FALSE(thread.run_event().IsSignaled()); |
| ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle)); |
| PlatformThread::Join(handle); |
| ASSERT_TRUE(thread.run_event().IsSignaled()); |
| } |
| |
| TEST(PlatformThreadTest, TrivialJoinTimesTen) { |
| TrivialThread thread[10]; |
| PlatformThreadHandle handle[arraysize(thread)]; |
| |
| for (size_t n = 0; n < arraysize(thread); n++) |
| ASSERT_FALSE(thread[n].run_event().IsSignaled()); |
| for (size_t n = 0; n < arraysize(thread); n++) |
| ASSERT_TRUE(PlatformThread::Create(0, &thread[n], &handle[n])); |
| for (size_t n = 0; n < arraysize(thread); n++) |
| PlatformThread::Join(handle[n]); |
| for (size_t n = 0; n < arraysize(thread); n++) |
| ASSERT_TRUE(thread[n].run_event().IsSignaled()); |
| } |
| |
| // The following detach tests are by nature racy. The run_event approximates the |
| // end and termination of the thread, but threads could persist shortly after |
| // the test completes. |
| TEST(PlatformThreadTest, TrivialDetach) { |
| TrivialThread thread; |
| PlatformThreadHandle handle; |
| |
| ASSERT_FALSE(thread.run_event().IsSignaled()); |
| ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle)); |
| PlatformThread::Detach(handle); |
| thread.run_event().Wait(); |
| } |
| |
| TEST(PlatformThreadTest, TrivialDetachTimesTen) { |
| TrivialThread thread[10]; |
| PlatformThreadHandle handle[arraysize(thread)]; |
| |
| for (size_t n = 0; n < arraysize(thread); n++) |
| ASSERT_FALSE(thread[n].run_event().IsSignaled()); |
| for (size_t n = 0; n < arraysize(thread); n++) { |
| ASSERT_TRUE(PlatformThread::Create(0, &thread[n], &handle[n])); |
| PlatformThread::Detach(handle[n]); |
| } |
| for (size_t n = 0; n < arraysize(thread); n++) |
| thread[n].run_event().Wait(); |
| } |
| |
| // Tests of basic thread functions --------------------------------------------- |
| |
| namespace { |
| |
| class FunctionTestThread : public PlatformThread::Delegate { |
| public: |
| FunctionTestThread() |
| : thread_id_(kInvalidThreadId), |
| termination_ready_(WaitableEvent::ResetPolicy::MANUAL, |
| WaitableEvent::InitialState::NOT_SIGNALED), |
| terminate_thread_(WaitableEvent::ResetPolicy::MANUAL, |
| WaitableEvent::InitialState::NOT_SIGNALED), |
| done_(false) {} |
| ~FunctionTestThread() override { |
| EXPECT_TRUE(terminate_thread_.IsSignaled()) |
| << "Need to mark thread for termination and join the underlying thread " |
| << "before destroying a FunctionTestThread as it owns the " |
| << "WaitableEvent blocking the underlying thread's main."; |
| } |
| |
| // Grabs |thread_id_|, runs an optional test on that thread, signals |
| // |termination_ready_|, and then waits for |terminate_thread_| to be |
| // signaled before exiting. |
| void ThreadMain() override { |
| thread_id_ = PlatformThread::CurrentId(); |
| EXPECT_NE(thread_id_, kInvalidThreadId); |
| |
| // Make sure that the thread ID is the same across calls. |
| EXPECT_EQ(thread_id_, PlatformThread::CurrentId()); |
| |
| // Run extra tests. |
| RunTest(); |
| |
| termination_ready_.Signal(); |
| terminate_thread_.Wait(); |
| |
| done_ = true; |
| } |
| |
| PlatformThreadId thread_id() const { |
| EXPECT_TRUE(termination_ready_.IsSignaled()) << "Thread ID still unknown"; |
| return thread_id_; |
| } |
| |
| bool IsRunning() const { |
| return termination_ready_.IsSignaled() && !done_; |
| } |
| |
| // Blocks until this thread is started and ready to be terminated. |
| void WaitForTerminationReady() { termination_ready_.Wait(); } |
| |
| // Marks this thread for termination (callers must then join this thread to be |
| // guaranteed of termination). |
| void MarkForTermination() { terminate_thread_.Signal(); } |
| |
| private: |
| // Runs an optional test on the newly created thread. |
| virtual void RunTest() {} |
| |
| PlatformThreadId thread_id_; |
| |
| mutable WaitableEvent termination_ready_; |
| WaitableEvent terminate_thread_; |
| bool done_; |
| |
| DISALLOW_COPY_AND_ASSIGN(FunctionTestThread); |
| }; |
| |
| } // namespace |
| |
| TEST(PlatformThreadTest, Function) { |
| PlatformThreadId main_thread_id = PlatformThread::CurrentId(); |
| |
| FunctionTestThread thread; |
| PlatformThreadHandle handle; |
| |
| ASSERT_FALSE(thread.IsRunning()); |
| ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle)); |
| thread.WaitForTerminationReady(); |
| ASSERT_TRUE(thread.IsRunning()); |
| EXPECT_NE(thread.thread_id(), main_thread_id); |
| |
| thread.MarkForTermination(); |
| PlatformThread::Join(handle); |
| ASSERT_FALSE(thread.IsRunning()); |
| |
| // Make sure that the thread ID is the same across calls. |
| EXPECT_EQ(main_thread_id, PlatformThread::CurrentId()); |
| } |
| |
| TEST(PlatformThreadTest, FunctionTimesTen) { |
| PlatformThreadId main_thread_id = PlatformThread::CurrentId(); |
| |
| FunctionTestThread thread[10]; |
| PlatformThreadHandle handle[arraysize(thread)]; |
| |
| for (size_t n = 0; n < arraysize(thread); n++) |
| ASSERT_FALSE(thread[n].IsRunning()); |
| |
| for (size_t n = 0; n < arraysize(thread); n++) |
| ASSERT_TRUE(PlatformThread::Create(0, &thread[n], &handle[n])); |
| for (size_t n = 0; n < arraysize(thread); n++) |
| thread[n].WaitForTerminationReady(); |
| |
| for (size_t n = 0; n < arraysize(thread); n++) { |
| ASSERT_TRUE(thread[n].IsRunning()); |
| EXPECT_NE(thread[n].thread_id(), main_thread_id); |
| |
| // Make sure no two threads get the same ID. |
| for (size_t i = 0; i < n; ++i) { |
| EXPECT_NE(thread[i].thread_id(), thread[n].thread_id()); |
| } |
| } |
| |
| for (size_t n = 0; n < arraysize(thread); n++) |
| thread[n].MarkForTermination(); |
| for (size_t n = 0; n < arraysize(thread); n++) |
| PlatformThread::Join(handle[n]); |
| for (size_t n = 0; n < arraysize(thread); n++) |
| ASSERT_FALSE(thread[n].IsRunning()); |
| |
| // Make sure that the thread ID is the same across calls. |
| EXPECT_EQ(main_thread_id, PlatformThread::CurrentId()); |
| } |
| |
| namespace { |
| |
| const ThreadPriority kThreadPriorityTestValues[] = { |
| // The order should be higher to lower to cover as much cases as possible on |
| // Linux trybots running without CAP_SYS_NICE permission. |
| #if !defined(OS_ANDROID) |
| // PlatformThread::GetCurrentThreadPriority() on Android does not support |
| // REALTIME_AUDIO case. See http://crbug.com/505474. |
| ThreadPriority::REALTIME_AUDIO, |
| #endif |
| ThreadPriority::DISPLAY, |
| // This redundant BACKGROUND priority is to test backgrounding from other |
| // priorities, and unbackgrounding. |
| ThreadPriority::BACKGROUND, |
| ThreadPriority::NORMAL, |
| ThreadPriority::BACKGROUND}; |
| |
| class ThreadPriorityTestThread : public FunctionTestThread { |
| public: |
| explicit ThreadPriorityTestThread(ThreadPriority priority) |
| : priority_(priority) {} |
| ~ThreadPriorityTestThread() override = default; |
| |
| private: |
| void RunTest() override { |
| // Confirm that the current thread's priority is as expected. |
| EXPECT_EQ(ThreadPriority::NORMAL, |
| PlatformThread::GetCurrentThreadPriority()); |
| |
| // Alter and verify the current thread's priority. |
| PlatformThread::SetCurrentThreadPriority(priority_); |
| EXPECT_EQ(priority_, PlatformThread::GetCurrentThreadPriority()); |
| } |
| |
| const ThreadPriority priority_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ThreadPriorityTestThread); |
| }; |
| |
| } // namespace |
| |
| // Test changing a created thread's priority (which has different semantics on |
| // some platforms). |
| TEST(PlatformThreadTest, ThreadPriorityCurrentThread) { |
| const bool increase_priority_allowed = |
| PlatformThread::CanIncreaseCurrentThreadPriority(); |
| |
| // Bump the priority in order to verify that new threads are started with normal |
| // priority. Skip this on Mac since this platform doesn't allow changing the |
| // priority of the main thread. Also skip this on platforms that don't allow |
| // increasing the priority of a thread. |
| #if !defined(OS_MACOSX) |
| if (increase_priority_allowed) |
| PlatformThread::SetCurrentThreadPriority(ThreadPriority::DISPLAY); |
| #endif |
| |
| // Toggle each supported priority on the thread and confirm it affects it. |
| for (size_t i = 0; i < arraysize(kThreadPriorityTestValues); ++i) { |
| if (!increase_priority_allowed && |
| kThreadPriorityTestValues[i] > |
| PlatformThread::GetCurrentThreadPriority()) { |
| continue; |
| } |
| |
| ThreadPriorityTestThread thread(kThreadPriorityTestValues[i]); |
| PlatformThreadHandle handle; |
| |
| ASSERT_FALSE(thread.IsRunning()); |
| ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle)); |
| thread.WaitForTerminationReady(); |
| ASSERT_TRUE(thread.IsRunning()); |
| |
| thread.MarkForTermination(); |
| PlatformThread::Join(handle); |
| ASSERT_FALSE(thread.IsRunning()); |
| } |
| } |
| |
| // This tests internal PlatformThread APIs used under some POSIX platforms, |
| // with the exception of Mac OS X, iOS and Fuchsia. |
| #if defined(OS_POSIX) && !defined(OS_MACOSX) && !defined(OS_IOS) && \ |
| !defined(OS_FUCHSIA) |
| TEST(PlatformThreadTest, GetNiceValueToThreadPriority) { |
| using internal::NiceValueToThreadPriority; |
| using internal::kThreadPriorityToNiceValueMap; |
| |
| EXPECT_EQ(ThreadPriority::BACKGROUND, |
| kThreadPriorityToNiceValueMap[0].priority); |
| EXPECT_EQ(ThreadPriority::NORMAL, |
| kThreadPriorityToNiceValueMap[1].priority); |
| EXPECT_EQ(ThreadPriority::DISPLAY, |
| kThreadPriorityToNiceValueMap[2].priority); |
| EXPECT_EQ(ThreadPriority::REALTIME_AUDIO, |
| kThreadPriorityToNiceValueMap[3].priority); |
| |
| static const int kBackgroundNiceValue = |
| kThreadPriorityToNiceValueMap[0].nice_value; |
| static const int kNormalNiceValue = |
| kThreadPriorityToNiceValueMap[1].nice_value; |
| static const int kDisplayNiceValue = |
| kThreadPriorityToNiceValueMap[2].nice_value; |
| static const int kRealtimeAudioNiceValue = |
| kThreadPriorityToNiceValueMap[3].nice_value; |
| |
| // The tests below assume the nice values specified in the map are within |
| // the range below (both ends exclusive). |
| static const int kHighestNiceValue = 19; |
| static const int kLowestNiceValue = -20; |
| |
| EXPECT_GT(kHighestNiceValue, kBackgroundNiceValue); |
| EXPECT_GT(kBackgroundNiceValue, kNormalNiceValue); |
| EXPECT_GT(kNormalNiceValue, kDisplayNiceValue); |
| EXPECT_GT(kDisplayNiceValue, kRealtimeAudioNiceValue); |
| EXPECT_GT(kRealtimeAudioNiceValue, kLowestNiceValue); |
| |
| EXPECT_EQ(ThreadPriority::BACKGROUND, |
| NiceValueToThreadPriority(kHighestNiceValue)); |
| EXPECT_EQ(ThreadPriority::BACKGROUND, |
| NiceValueToThreadPriority(kBackgroundNiceValue + 1)); |
| EXPECT_EQ(ThreadPriority::BACKGROUND, |
| NiceValueToThreadPriority(kBackgroundNiceValue)); |
| EXPECT_EQ(ThreadPriority::BACKGROUND, |
| NiceValueToThreadPriority(kNormalNiceValue + 1)); |
| EXPECT_EQ(ThreadPriority::NORMAL, |
| NiceValueToThreadPriority(kNormalNiceValue)); |
| EXPECT_EQ(ThreadPriority::NORMAL, |
| NiceValueToThreadPriority(kDisplayNiceValue + 1)); |
| EXPECT_EQ(ThreadPriority::DISPLAY, |
| NiceValueToThreadPriority(kDisplayNiceValue)); |
| EXPECT_EQ(ThreadPriority::DISPLAY, |
| NiceValueToThreadPriority(kRealtimeAudioNiceValue + 1)); |
| EXPECT_EQ(ThreadPriority::REALTIME_AUDIO, |
| NiceValueToThreadPriority(kRealtimeAudioNiceValue)); |
| EXPECT_EQ(ThreadPriority::REALTIME_AUDIO, |
| NiceValueToThreadPriority(kLowestNiceValue)); |
| } |
| #endif // defined(OS_POSIX) && !defined(OS_MACOSX) && !defined(OS_IOS) && |
| // !defined(OS_FUCHSIA) |
| |
| TEST(PlatformThreadTest, SetHugeThreadName) { |
| // Construct an excessively long thread name. |
| std::string long_name(1024, 'a'); |
| |
| // SetName has no return code, so just verify that implementations |
| // don't [D]CHECK(). |
| PlatformThread::SetName(long_name); |
| } |
| |
| } // namespace base |