| // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // WARNING: You should probably be using Thread (thread.h) instead. Thread is |
| // Chrome's message-loop based Thread abstraction, and if you are a |
| // thread running in the browser, there will likely be assumptions |
| // that your thread will have an associated message loop. |
| // |
| // This is a simple thread interface that backs to a native operating system |
| // thread. You should use this only when you want a thread that does not have |
| // an associated MessageLoop. Unittesting is the best example of this. |
| // |
| // The simplest interface to use is DelegateSimpleThread, which will create |
| // a new thread, and execute the Delegate's virtual Run() in this new thread |
| // until it has completed, exiting the thread. |
| // |
| // NOTE: You *MUST* call Join on the thread to clean up the underlying thread |
| // resources. You are also responsible for destructing the SimpleThread object. |
| // It is invalid to destroy a SimpleThread while it is running, or without |
| // Start() having been called (and a thread never created). The Delegate |
| // object should live as long as a DelegateSimpleThread. |
| // |
| // Thread Safety: A SimpleThread is not completely thread safe. It is safe to |
| // access it from the creating thread or from the newly created thread. This |
| // implies that the creator thread should be the thread that calls Join. |
| // |
| // Example: |
| // class MyThreadRunner : public DelegateSimpleThread::Delegate { ... }; |
| // MyThreadRunner runner; |
| // DelegateSimpleThread thread(&runner, "good_name_here"); |
| // thread.Start(); |
| // // Start will return after the Thread has been successfully started and |
| // // initialized. The newly created thread will invoke runner->Run(), and |
| // // run until it returns. |
| // thread.Join(); // Wait until the thread has exited. You *MUST* Join! |
| // // The SimpleThread object is still valid, however you may not call Join |
| // // or Start again. |
| |
| #ifndef BASE_THREADING_SIMPLE_THREAD_H_ |
| #define BASE_THREADING_SIMPLE_THREAD_H_ |
| |
| #include <stddef.h> |
| |
| #include <string> |
| #include <vector> |
| |
| #include "base/base_export.h" |
| #include "base/compiler_specific.h" |
| #include "base/containers/queue.h" |
| #include "base/macros.h" |
| #include "base/synchronization/lock.h" |
| #include "base/synchronization/waitable_event.h" |
| #include "base/threading/platform_thread.h" |
| |
| namespace base { |
| |
| // This is the base SimpleThread. You can derive from it and implement the |
| // virtual Run method, or you can use the DelegateSimpleThread interface. |
| class BASE_EXPORT SimpleThread : public PlatformThread::Delegate { |
| public: |
| struct BASE_EXPORT Options { |
| public: |
| Options() = default; |
| explicit Options(ThreadPriority priority_in) : priority(priority_in) {} |
| ~Options() = default; |
| |
| // Allow copies. |
| Options(const Options& other) = default; |
| Options& operator=(const Options& other) = default; |
| |
| // A custom stack size, or 0 for the system default. |
| size_t stack_size = 0; |
| |
| ThreadPriority priority = ThreadPriority::NORMAL; |
| |
| // If false, the underlying thread's PlatformThreadHandle will not be kept |
| // around and as such the SimpleThread instance will not be Join()able and |
| // must not be deleted before Run() is invoked. After that, it's up to |
| // the subclass to determine when it is safe to delete itself. |
| bool joinable = true; |
| }; |
| |
| // Create a SimpleThread. |options| should be used to manage any specific |
| // configuration involving the thread creation and management. |
| // Every thread has a name, in the form of |name_prefix|/TID, for example |
| // "my_thread/321". The thread will not be created until Start() is called. |
| explicit SimpleThread(const std::string& name_prefix); |
| SimpleThread(const std::string& name_prefix, const Options& options); |
| |
| ~SimpleThread() override; |
| |
| // Starts the thread and returns only after the thread has started and |
| // initialized (i.e. ThreadMain() has been called). |
| void Start(); |
| |
| // Joins the thread. If StartAsync() was used to start the thread, then this |
| // first waits for the thread to start cleanly, then it joins. |
| void Join(); |
| |
| // Starts the thread, but returns immediately, without waiting for the thread |
| // to have initialized first (i.e. this does not wait for ThreadMain() to have |
| // been run first). |
| void StartAsync(); |
| |
| // Subclasses should override the Run method. |
| virtual void Run() = 0; |
| |
| // Returns the thread id, only valid after the thread has started. If the |
| // thread was started using Start(), then this will be valid after the call to |
| // Start(). If StartAsync() was used to start the thread, then this must not |
| // be called before HasBeenStarted() returns True. |
| PlatformThreadId tid(); |
| |
| // Returns True if the thread has been started and initialized (i.e. if |
| // ThreadMain() has run). If the thread was started with StartAsync(), but it |
| // hasn't been initialized yet (i.e. ThreadMain() has not run), then this will |
| // return False. |
| bool HasBeenStarted(); |
| |
| // Returns True if Join() has ever been called. |
| bool HasBeenJoined() { return joined_; } |
| |
| // Returns true if Start() or StartAsync() has been called. |
| bool HasStartBeenAttempted() { return start_called_; } |
| |
| // Overridden from PlatformThread::Delegate: |
| void ThreadMain() override; |
| |
| private: |
| // This is called just before the thread is started. This is called regardless |
| // of whether Start() or StartAsync() is used to start the thread. |
| virtual void BeforeStart() {} |
| |
| // This is called just after the thread has been initialized and just before |
| // Run() is called. This is called on the newly started thread. |
| virtual void BeforeRun() {} |
| |
| // This is called just before the thread is joined. The thread is started and |
| // has been initialized before this is called. |
| virtual void BeforeJoin() {} |
| |
| const std::string name_prefix_; |
| std::string name_; |
| const Options options_; |
| PlatformThreadHandle thread_; // PlatformThread handle, reset after Join. |
| WaitableEvent event_; // Signaled if Start() was ever called. |
| PlatformThreadId tid_ = kInvalidThreadId; // The backing thread's id. |
| bool joined_ = false; // True if Join has been called. |
| // Set to true when the platform-thread creation has started. |
| bool start_called_ = false; |
| |
| DISALLOW_COPY_AND_ASSIGN(SimpleThread); |
| }; |
| |
| // A SimpleThread which delegates Run() to its Delegate. Non-joinable |
| // DelegateSimpleThread are safe to delete after Run() was invoked, their |
| // Delegates are also safe to delete after that point from this class' point of |
| // view (although implementations must of course make sure that Run() will not |
| // use their Delegate's member state after its deletion). |
| class BASE_EXPORT DelegateSimpleThread : public SimpleThread { |
| public: |
| class BASE_EXPORT Delegate { |
| public: |
| virtual ~Delegate() = default; |
| virtual void Run() = 0; |
| }; |
| |
| DelegateSimpleThread(Delegate* delegate, |
| const std::string& name_prefix); |
| DelegateSimpleThread(Delegate* delegate, |
| const std::string& name_prefix, |
| const Options& options); |
| |
| ~DelegateSimpleThread() override; |
| void Run() override; |
| |
| private: |
| Delegate* delegate_; |
| |
| DISALLOW_COPY_AND_ASSIGN(DelegateSimpleThread); |
| }; |
| |
| // DelegateSimpleThreadPool allows you to start up a fixed number of threads, |
| // and then add jobs which will be dispatched to the threads. This is |
| // convenient when you have a lot of small work that you want done |
| // multi-threaded, but don't want to spawn a thread for each small bit of work. |
| // |
| // You just call AddWork() to add a delegate to the list of work to be done. |
| // JoinAll() will make sure that all outstanding work is processed, and wait |
| // for everything to finish. You can reuse a pool, so you can call Start() |
| // again after you've called JoinAll(). |
| class BASE_EXPORT DelegateSimpleThreadPool |
| : public DelegateSimpleThread::Delegate { |
| public: |
| typedef DelegateSimpleThread::Delegate Delegate; |
| |
| DelegateSimpleThreadPool(const std::string& name_prefix, int num_threads); |
| ~DelegateSimpleThreadPool() override; |
| |
| // Start up all of the underlying threads, and start processing work if we |
| // have any. |
| void Start(); |
| |
| // Make sure all outstanding work is finished, and wait for and destroy all |
| // of the underlying threads in the pool. |
| void JoinAll(); |
| |
| // It is safe to AddWork() any time, before or after Start(). |
| // Delegate* should always be a valid pointer, NULL is reserved internally. |
| void AddWork(Delegate* work, int repeat_count); |
| void AddWork(Delegate* work) { |
| AddWork(work, 1); |
| } |
| |
| // We implement the Delegate interface, for running our internal threads. |
| void Run() override; |
| |
| private: |
| const std::string name_prefix_; |
| int num_threads_; |
| std::vector<DelegateSimpleThread*> threads_; |
| base::queue<Delegate*> delegates_; |
| base::Lock lock_; // Locks delegates_ |
| WaitableEvent dry_; // Not signaled when there is no work to do. |
| |
| DISALLOW_COPY_AND_ASSIGN(DelegateSimpleThreadPool); |
| }; |
| |
| } // namespace base |
| |
| #endif // BASE_THREADING_SIMPLE_THREAD_H_ |