|  | // Copyright 2018 The Chromium Authors. All rights reserved. | 
|  | // Use of this source code is governed by a BSD-style license that can be | 
|  | // found in the LICENSE file. | 
|  |  | 
|  | #include "util/sys_info.h" | 
|  |  | 
|  | #include "base/logging.h" | 
|  | #include "util/build_config.h" | 
|  |  | 
|  | #if defined(OS_POSIX) | 
|  | #include <sys/utsname.h> | 
|  | #include <unistd.h> | 
|  | #endif | 
|  |  | 
|  | #if defined(OS_WIN) | 
|  | #include <windows.h> | 
|  | #endif | 
|  |  | 
|  | std::string OperatingSystemArchitecture() { | 
|  | #if defined(OS_POSIX) | 
|  | struct utsname info; | 
|  | if (uname(&info) < 0) { | 
|  | NOTREACHED(); | 
|  | return std::string(); | 
|  | } | 
|  | std::string arch(info.machine); | 
|  | if (arch == "i386" || arch == "i486" || arch == "i586" || arch == "i686") { | 
|  | arch = "x86"; | 
|  | } else if (arch == "amd64") { | 
|  | arch = "x86_64"; | 
|  | } else if (std::string(info.sysname) == "AIX") { | 
|  | arch = "ppc64"; | 
|  | } | 
|  | return arch; | 
|  | #elif defined(OS_WIN) | 
|  | SYSTEM_INFO system_info = {}; | 
|  | ::GetNativeSystemInfo(&system_info); | 
|  | switch (system_info.wProcessorArchitecture) { | 
|  | case PROCESSOR_ARCHITECTURE_INTEL: | 
|  | return "x86"; | 
|  | case PROCESSOR_ARCHITECTURE_AMD64: | 
|  | return "x86_64"; | 
|  | case PROCESSOR_ARCHITECTURE_IA64: | 
|  | return "ia64"; | 
|  | } | 
|  | return std::string(); | 
|  | #else | 
|  | #error | 
|  | #endif | 
|  | } | 
|  |  | 
|  | int NumberOfProcessors() { | 
|  | #if defined(OS_POSIX) | 
|  | // sysconf returns the number of "logical" (not "physical") processors on both | 
|  | // Mac and Linux.  So we get the number of max available "logical" processors. | 
|  | // | 
|  | // Note that the number of "currently online" processors may be fewer than the | 
|  | // returned value of NumberOfProcessors(). On some platforms, the kernel may | 
|  | // make some processors offline intermittently, to save power when system | 
|  | // loading is low. | 
|  | // | 
|  | // One common use case that needs to know the processor count is to create | 
|  | // optimal number of threads for optimization. It should make plan according | 
|  | // to the number of "max available" processors instead of "currently online" | 
|  | // ones. The kernel should be smart enough to make all processors online when | 
|  | // it has sufficient number of threads waiting to run. | 
|  | long res = sysconf(_SC_NPROCESSORS_CONF); | 
|  | if (res == -1) { | 
|  | NOTREACHED(); | 
|  | return 1; | 
|  | } | 
|  |  | 
|  | return static_cast<int>(res); | 
|  | #elif defined(OS_WIN) | 
|  | SYSTEM_INFO system_info = {}; | 
|  | ::GetNativeSystemInfo(&system_info); | 
|  | return system_info.dwNumberOfProcessors; | 
|  | #else | 
|  | #error | 
|  | #endif | 
|  | } |