| // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef TOOLS_GN_SCOPE_H_ | 
 | #define TOOLS_GN_SCOPE_H_ | 
 |  | 
 | #include <map> | 
 | #include <memory> | 
 | #include <set> | 
 | #include <unordered_map> | 
 | #include <utility> | 
 | #include <vector> | 
 |  | 
 | #include "base/macros.h" | 
 | #include "base/memory/ref_counted.h" | 
 | #include "tools/gn/err.h" | 
 | #include "tools/gn/pattern.h" | 
 | #include "tools/gn/source_dir.h" | 
 | #include "tools/gn/value.h" | 
 |  | 
 | class Item; | 
 | class ParseNode; | 
 | class Settings; | 
 | class SourceFile; | 
 | class Template; | 
 |  | 
 | // Scope for the script execution. | 
 | // | 
 | // Scopes are nested. Writing goes into the toplevel scope, reading checks | 
 | // values resursively down the stack until a match is found or there are no | 
 | // more containing scopes. | 
 | // | 
 | // A containing scope can be const or non-const. The const containing scope is | 
 | // used primarily to refer to the master build config which is shared across | 
 | // many invocations. A const containing scope, however, prevents us from | 
 | // marking variables "used" which prevents us from issuing errors on unused | 
 | // variables. So you should use a non-const containing scope whenever possible. | 
 | class Scope { | 
 |  public: | 
 |   using KeyValueMap = std::map<base::StringPiece, Value>; | 
 |   // Holds an owning list of Items. | 
 |   using ItemVector = std::vector<std::unique_ptr<Item>>; | 
 |  | 
 |   // A flag to indicate whether a function should recurse into nested scopes, | 
 |   // or only operate on the current scope. | 
 |   enum SearchNested { SEARCH_NESTED, SEARCH_CURRENT }; | 
 |  | 
 |   // Allows code to provide values for built-in variables. This class will | 
 |   // automatically register itself on construction and deregister itself on | 
 |   // destruction. | 
 |   class ProgrammaticProvider { | 
 |    public: | 
 |     explicit ProgrammaticProvider(Scope* scope) : scope_(scope) { | 
 |       scope_->AddProvider(this); | 
 |     } | 
 |     virtual ~ProgrammaticProvider(); | 
 |  | 
 |     // Returns a non-null value if the given value can be programmatically | 
 |     // generated, or NULL if there is none. | 
 |     virtual const Value* GetProgrammaticValue( | 
 |         const base::StringPiece& ident) = 0; | 
 |  | 
 |    protected: | 
 |     Scope* scope_; | 
 |   }; | 
 |  | 
 |   // Options for configuring scope merges. | 
 |   struct MergeOptions { | 
 |     MergeOptions(); | 
 |     ~MergeOptions(); | 
 |  | 
 |     // When set, all existing avlues in the destination scope will be | 
 |     // overwritten. | 
 |     // | 
 |     // When false, it will be an error to merge a variable into another scope | 
 |     // where a variable with the same name is already set. The exception is | 
 |     // if both of the variables have the same value (which happens if you | 
 |     // somehow multiply import the same file, for example). This case will be | 
 |     // ignored since there is nothing getting lost. | 
 |     bool clobber_existing; | 
 |  | 
 |     // When true, private variables (names beginning with an underscore) will | 
 |     // be copied to the destination scope. When false, private values will be | 
 |     // skipped. | 
 |     bool skip_private_vars; | 
 |  | 
 |     // When set, values copied to the destination scope will be marked as used | 
 |     // so won't trigger an unused variable warning. You want this when doing an | 
 |     // import, for example, or files that don't need a variable from the .gni | 
 |     // file will throw an error. | 
 |     bool mark_dest_used; | 
 |  | 
 |     // When set, those variables are not merged. | 
 |     std::set<std::string> excluded_values; | 
 |   }; | 
 |  | 
 |   // Creates an empty toplevel scope. | 
 |   explicit Scope(const Settings* settings); | 
 |  | 
 |   // Creates a dependent scope. | 
 |   explicit Scope(Scope* parent); | 
 |   explicit Scope(const Scope* parent); | 
 |  | 
 |   ~Scope(); | 
 |  | 
 |   const Settings* settings() const { return settings_; } | 
 |  | 
 |   // See the const_/mutable_containing_ var declarations below. Yes, it's a | 
 |   // bit weird that we can have a const pointer to the "mutable" one. | 
 |   Scope* mutable_containing() { return mutable_containing_; } | 
 |   const Scope* mutable_containing() const { return mutable_containing_; } | 
 |   const Scope* const_containing() const { return const_containing_; } | 
 |   const Scope* containing() const { | 
 |     return mutable_containing_ ? mutable_containing_ : const_containing_; | 
 |   } | 
 |  | 
 |   // Clears any references to containing scopes. This scope will now be | 
 |   // self-sufficient. | 
 |   void DetachFromContaining(); | 
 |  | 
 |   // Returns true if the scope has any values set. This does not check other | 
 |   // things that may be set like templates or defaults. | 
 |   // | 
 |   // Currently this does not search nested scopes and this will assert if you | 
 |   // want to search nested scopes. The enum is passed so the callers are | 
 |   // unambiguous about nested scope handling. This can be added if needed. | 
 |   bool HasValues(SearchNested search_nested) const; | 
 |  | 
 |   // Returns NULL if there's no such value. | 
 |   // | 
 |   // counts_as_used should be set if the variable is being read in a way that | 
 |   // should count for unused variable checking. | 
 |   // | 
 |   // found_in_scope is set to the scope that contains the definition of the | 
 |   // ident. If the value was provided programmatically (like host_cpu), | 
 |   // found_in_scope will be set to null. | 
 |   const Value* GetValue(const base::StringPiece& ident, bool counts_as_used); | 
 |   const Value* GetValue(const base::StringPiece& ident) const; | 
 |   const Value* GetValueWithScope(const base::StringPiece& ident, | 
 |                                  const Scope** found_in_scope) const; | 
 |   const Value* GetValueWithScope(const base::StringPiece& ident, | 
 |                                  bool counts_as_used, | 
 |                                  const Scope** found_in_scope); | 
 |  | 
 |   // Returns the requested value as a mutable one if possible. If the value | 
 |   // is not found in a mutable scope, then returns null. Note that the value | 
 |   // could still exist in a const scope, so GetValue() could still return | 
 |   // non-null in this case. | 
 |   // | 
 |   // Say you have a local scope that then refers to the const root scope from | 
 |   // the master build config. You can't change the values from the master | 
 |   // build config (it's read-only so it can be read from multiple threads | 
 |   // without locking). Read-only operations would work on values from the root | 
 |   // scope, but write operations would only work on values in the derived | 
 |   // scope(s). | 
 |   // | 
 |   // Be careful when calling this. It's not normally correct to modify values, | 
 |   // but you should instead do a new Set each time. | 
 |   // | 
 |   // Consider this code: | 
 |   //   a = 5 | 
 |   //    { | 
 |   //       a = 6 | 
 |   //    } | 
 |   // The 6 should get set on the nested scope rather than modify the value | 
 |   // in the outer one. | 
 |   Value* GetMutableValue(const base::StringPiece& ident, | 
 |                          SearchNested search_mode, | 
 |                          bool counts_as_used); | 
 |  | 
 |   // Returns the StringPiece used to identify the value. This string piece | 
 |   // will have the same contents as "ident" passed in, but may point to a | 
 |   // different underlying buffer. This is useful because this StringPiece is | 
 |   // static and won't be deleted for the life of the program, so it can be used | 
 |   // as keys in places that may outlive a temporary. It will return an empty | 
 |   // string for programmatic and nonexistant values. | 
 |   base::StringPiece GetStorageKey(const base::StringPiece& ident) const; | 
 |  | 
 |   // The set_node indicates the statement that caused the set, for displaying | 
 |   // errors later. Returns a pointer to the value in the current scope (a copy | 
 |   // is made for storage). | 
 |   Value* SetValue(const base::StringPiece& ident, | 
 |                   Value v, | 
 |                   const ParseNode* set_node); | 
 |  | 
 |   // Removes the value with the given identifier if it exists on the current | 
 |   // scope. This does not search recursive scopes. Does nothing if not found. | 
 |   void RemoveIdentifier(const base::StringPiece& ident); | 
 |  | 
 |   // Removes from this scope all identifiers and templates that are considered | 
 |   // private. | 
 |   void RemovePrivateIdentifiers(); | 
 |  | 
 |   // Templates associated with this scope. A template can only be set once, so | 
 |   // AddTemplate will fail and return false if a rule with that name already | 
 |   // exists. GetTemplate returns NULL if the rule doesn't exist, and it will | 
 |   // check all containing scoped rescursively. | 
 |   bool AddTemplate(const std::string& name, const Template* templ); | 
 |   const Template* GetTemplate(const std::string& name) const; | 
 |  | 
 |   // Marks the given identifier as (un)used in the current scope. | 
 |   void MarkUsed(const base::StringPiece& ident); | 
 |   void MarkAllUsed(); | 
 |   void MarkAllUsed(const std::set<std::string>& excluded_values); | 
 |   void MarkUnused(const base::StringPiece& ident); | 
 |  | 
 |   // Checks to see if the scope has a var set that hasn't been used. This is | 
 |   // called before replacing the var with a different one. It does not check | 
 |   // containing scopes. | 
 |   // | 
 |   // If the identifier is present but hasnn't been used, return true. | 
 |   bool IsSetButUnused(const base::StringPiece& ident) const; | 
 |  | 
 |   // Checks the scope to see if any values were set but not used, and fills in | 
 |   // the error and returns false if they were. | 
 |   bool CheckForUnusedVars(Err* err) const; | 
 |  | 
 |   // Returns all values set in the current scope, without going to the parent | 
 |   // scopes. | 
 |   void GetCurrentScopeValues(KeyValueMap* output) const; | 
 |  | 
 |   // Returns true if the values in the current scope are the same as all | 
 |   // values in the given scope, without going to the parent scopes. Returns | 
 |   // false if not. | 
 |   bool CheckCurrentScopeValuesEqual(const Scope* other) const; | 
 |  | 
 |   // Copies this scope's values into the destination. Values from the | 
 |   // containing scope(s) (normally shadowed into the current one) will not be | 
 |   // copied, neither will the reference to the containing scope (this is why | 
 |   // it's "non-recursive"). | 
 |   // | 
 |   // This is used in different contexts. When generating the error, the given | 
 |   // parse node will be blamed, and the given desc will be used to describe | 
 |   // the operation that doesn't support doing this. For example, desc_for_err | 
 |   // would be "import" when doing an import, and the error string would say | 
 |   // something like "The import contains...". | 
 |   bool NonRecursiveMergeTo(Scope* dest, | 
 |                            const MergeOptions& options, | 
 |                            const ParseNode* node_for_err, | 
 |                            const char* desc_for_err, | 
 |                            Err* err) const; | 
 |  | 
 |   // Constructs a scope that is a copy of the current one. Nested scopes will | 
 |   // be collapsed until we reach a const containing scope. Private values will | 
 |   // be included. The resulting closure will reference the const containing | 
 |   // scope as its containing scope (since we assume the const scope won't | 
 |   // change, we don't have to copy its values). | 
 |   std::unique_ptr<Scope> MakeClosure() const; | 
 |  | 
 |   // Makes an empty scope with the given name. Overwrites any existing one. | 
 |   Scope* MakeTargetDefaults(const std::string& target_type); | 
 |  | 
 |   // Gets the scope associated with the given target name, or null if it hasn't | 
 |   // been set. | 
 |   const Scope* GetTargetDefaults(const std::string& target_type) const; | 
 |  | 
 |   // Filter to apply when the sources variable is assigned. May return NULL. | 
 |   const PatternList* GetSourcesAssignmentFilter() const; | 
 |   void set_sources_assignment_filter(std::unique_ptr<PatternList> f) { | 
 |     sources_assignment_filter_ = std::move(f); | 
 |   } | 
 |  | 
 |   // Indicates if we're currently processing the build configuration file. | 
 |   // This is true when processing the config file for any toolchain. | 
 |   // | 
 |   // To set or clear the flag, it must currently be in the opposite state in | 
 |   // the current scope. Note that querying the state of the flag recursively | 
 |   // checks all containing scopes until it reaches the top or finds the flag | 
 |   // set. | 
 |   void SetProcessingBuildConfig(); | 
 |   void ClearProcessingBuildConfig(); | 
 |   bool IsProcessingBuildConfig() const; | 
 |  | 
 |   // Indicates if we're currently processing an import file. | 
 |   // | 
 |   // See SetProcessingBaseConfig for how flags work. | 
 |   void SetProcessingImport(); | 
 |   void ClearProcessingImport(); | 
 |   bool IsProcessingImport() const; | 
 |  | 
 |   // The source directory associated with this scope. This will check embedded | 
 |   // scopes until it finds a nonempty source directory. This will default to | 
 |   // an empty dir if no containing scope has a source dir set. | 
 |   const SourceDir& GetSourceDir() const; | 
 |   void set_source_dir(const SourceDir& d) { source_dir_ = d; } | 
 |  | 
 |   // Set of files that may affect the execution of this scope. Note that this | 
 |   // set is constructed conservatively, meanining that every file that can | 
 |   // potentially affect this scope is included, but not necessarily every change | 
 |   // to these files will affect this scope. | 
 |   const std::set<SourceFile>& build_dependency_files() const { | 
 |     return build_dependency_files_; | 
 |   } | 
 |   void AddBuildDependencyFile(const SourceFile& build_dependency_file); | 
 |  | 
 |   // The item collector is where Items (Targets, Configs, etc.) go that have | 
 |   // been defined. If a scope can generate items, this non-owning pointer will | 
 |   // point to the storage for such items. The creator of this scope will be | 
 |   // responsible for setting up the collector and then dealing with the | 
 |   // collected items once execution of the context is complete. | 
 |   // | 
 |   // The items in a scope are collected as we go and then dispatched at the end | 
 |   // of execution of a scope so that we can query the previously-generated | 
 |   // targets (like getting the outputs). | 
 |   // | 
 |   // This can be null if the current scope can not generate items (like for | 
 |   // imports and such). | 
 |   // | 
 |   // When retrieving the collector, the non-const scopes are recursively | 
 |   // queried. The collector is not copied for closures, etc. | 
 |   void set_item_collector(ItemVector* collector) { | 
 |     item_collector_ = collector; | 
 |   } | 
 |   ItemVector* GetItemCollector(); | 
 |  | 
 |   // Properties are opaque pointers that code can use to set state on a Scope | 
 |   // that it can retrieve later. | 
 |   // | 
 |   // The key should be a pointer to some use-case-specific object (to avoid | 
 |   // collisions, otherwise it doesn't matter). Memory management is up to the | 
 |   // setter. Setting the value to NULL will delete the property. | 
 |   // | 
 |   // Getting a property recursively searches all scopes, and the optional | 
 |   // |found_on_scope| variable will be filled with the actual scope containing | 
 |   // the key (if the pointer is non-NULL). | 
 |   void SetProperty(const void* key, void* value); | 
 |   void* GetProperty(const void* key, const Scope** found_on_scope) const; | 
 |  | 
 |  private: | 
 |   friend class ProgrammaticProvider; | 
 |  | 
 |   struct Record { | 
 |     Record() : used(false) {} | 
 |     explicit Record(const Value& v) : used(false), value(v) {} | 
 |  | 
 |     bool used;  // Set to true when the variable is used. | 
 |     Value value; | 
 |   }; | 
 |  | 
 |   typedef std::unordered_map<base::StringPiece, Record, base::StringPieceHash> | 
 |       RecordMap; | 
 |  | 
 |   void AddProvider(ProgrammaticProvider* p); | 
 |   void RemoveProvider(ProgrammaticProvider* p); | 
 |  | 
 |   // Returns true if the two RecordMaps contain the same values (the origins | 
 |   // of the values may be different). | 
 |   static bool RecordMapValuesEqual(const RecordMap& a, const RecordMap& b); | 
 |  | 
 |   // Scopes can have no containing scope (both null), a mutable containing | 
 |   // scope, or a const containing scope. The reason is that when we're doing | 
 |   // a new target, we want to refer to the base_config scope which will be read | 
 |   // by multiple threads at the same time, so we REALLY want it to be const. | 
 |   // When you just do a nested {}, however, we sometimes want to be able to | 
 |   // change things (especially marking unused vars). | 
 |   const Scope* const_containing_; | 
 |   Scope* mutable_containing_; | 
 |  | 
 |   const Settings* settings_; | 
 |  | 
 |   // Bits set for different modes. See the flag definitions in the .cc file | 
 |   // for more. | 
 |   unsigned mode_flags_; | 
 |  | 
 |   RecordMap values_; | 
 |  | 
 |   // Note that this can't use string pieces since the names are constructed from | 
 |   // Values which might be deallocated before this goes out of scope. | 
 |   typedef std::unordered_map<std::string, std::unique_ptr<Scope>> NamedScopeMap; | 
 |   NamedScopeMap target_defaults_; | 
 |  | 
 |   // Null indicates not set and that we should fallback to the containing | 
 |   // scope's filter. | 
 |   std::unique_ptr<PatternList> sources_assignment_filter_; | 
 |  | 
 |   // Owning pointers, must be deleted. | 
 |   typedef std::map<std::string, scoped_refptr<const Template>> TemplateMap; | 
 |   TemplateMap templates_; | 
 |  | 
 |   ItemVector* item_collector_; | 
 |  | 
 |   // Opaque pointers. See SetProperty() above. | 
 |   typedef std::map<const void*, void*> PropertyMap; | 
 |   PropertyMap properties_; | 
 |  | 
 |   typedef std::set<ProgrammaticProvider*> ProviderSet; | 
 |   ProviderSet programmatic_providers_; | 
 |  | 
 |   SourceDir source_dir_; | 
 |  | 
 |   std::set<SourceFile> build_dependency_files_; | 
 |  | 
 |   DISALLOW_COPY_AND_ASSIGN(Scope); | 
 | }; | 
 |  | 
 | #endif  // TOOLS_GN_SCOPE_H_ |